Loading time Created 20 years ago2003-12-17 23:14:07 UTC by MiNcE MiNcE

Created 20 years ago2003-12-17 23:14:07 UTC by MiNcE MiNcE

Posted 20 years ago2003-12-17 23:14:07 UTC Post #8162
Hey all, I just started makin a map and I have noticed that the lodaing time is extremely long. I have boxed off my map so there are no leaks... I am not sure what is causing it... In my loading window the VIS sections reads:

232 portleafs
740 num portals
vis datasize 6641 comressped from 6728
AVRG leafs visiable 118
17 seconds elapsed
Posted 20 years ago2003-12-17 23:24:27 UTC Post #8165
.... 17 VIS seconds ain?t bad... Have you included any textures?. The time is taken when loading the map in HL or when compiling?. If it?s when loading the map in HL you may be experiencing low performance on your computer... If it?s when compiling it must be RAD taking its time to compile due to the boxing thing... Do not make those boxes to fill leaks, it?s a bad and lazy approach to mapping. Instead of fixing them this way try to find them, fixing them manually and, more important, prevent them.
Posted 20 years ago2003-12-17 23:50:08 UTC Post #8168
Yah, I just have a large area which doesn't have a wall at the moment. Anyway it is takeing a long time in the compile stage in WC. Is there a way to cut down on 17 seconds or the compilse time?
Posted 20 years ago2003-12-18 00:04:47 UTC Post #8169
Never Mind I fixed it... Thanks for the help
Posted 20 years ago2003-12-18 00:23:00 UTC Post #8171
O.k... But anyway, if you want fast compiling times turn off RAD from the Hammer Compiling Menu. The map will look too bright, but will work. If you want it faster turn RAD off also. It will have low performance but still will work.
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