de_ramses is indoor and outdoor map. you have to destroy obelisc's or ramses statue in the temple. you'll hear 3dmstart.wav when entering temple. custom textures are -wadincluded. thunders idea is copied from de_aztec. i've re-uploaded, so now map is brighter, new sand texture added (looks much better), and some architecture fixes.
As for the gameplay, I'm not really sure. The T's and CT's will arrive at the bomb spot at the statue at about the same time, but the one at the obeliscs is much further away for the T's. I think you should replace that bombspot so it equals more to the statue bomb-spot in distance for the T's.
Goodies:
-Good textures, average texturing.
-Palm trees.
-It's a real map!
Baddies:
-Too dark outside.(It's Egypt! It's mega brigth out there :D)
-Lame brushwork and architecture.
-Bad layout.
-Booriing!
Overall score: *** (Sorry, i would really liked to give this map 4 stars but it's so boring looking and stuff :/)
Are those maps from the wadfather? Cause i recognize them...
there are evenings in egypt too, right? i dont like bright maps.i've tried to make architecture similar to egyptian, but how i see from your reply i have failed :(. could you show me an example of "not boring and good architecture" map?
IMO:
+Nice Architecture
+Texturing
+Lighting
-no sounds besides the torches, maybe some sand blowing in the wind?
Nice Job!