Commented 20 years ago2004-05-22 09:56:18 UTCComment #1979
Well, for a first map, not so bad at all. Not really a seriously playable map but it's probably your first steps (brushes) in level-design... Ah, how simple my first compiled map was (oh, the nostalgia...).
Some strange texture scaling BTW. You should find out how to apply textures to a single face and what properties you can give it (scale, offset, rotation, etc.). Well, what can I say more? You just should continue mapping and we'll see...
Commented 20 years ago2004-05-22 11:22:48 UTCComment #1991
well, it reminds my first map too (actually i think all first maps are similar :)). player start on the wrong turn, facing wall. i think its too large open are, awp there will be the only gun. i see you know how lightning works, transperancy. just find out how works texture application, vertex tool and you'll improve alot. use edifferent altitudes too, flat maps are borring. there are a lot of things you need to know, wellcome to the mapping world! good luck
Some strange texture scaling BTW. You should find out how to apply textures to a single face and what properties you can give it (scale, offset, rotation, etc.). Well, what can I say more? You just should continue mapping and we'll see...