hello i'm french, this map take place in a old building.there is the roofs and tow floor.there is a lot of way to navigate in the map(windows, doors, skylight, ventilation, break wall, break ceiling...). i hope you'll enjoy it. @++ Hypnos
Commented 20 years ago2004-05-23 15:26:39 UTCComment #2030
i must say wow! amzing textures (reminds me max payne). all these sounds makes really good atmosphere. can't say anything about the gameplay, tested alone. very detailed map with very low r_speeds! GJ. keep makin maps that good
Commented 20 years ago2004-05-23 15:30:39 UTCComment #2031
oh, btw, i've found there really good models: adaver, envtrash2 and bigrat. do you made them yourself? they perfectly fits my resident evil map if you dont mind
Commented 20 years ago2004-05-24 12:25:11 UTCComment #2052
Definitely your most impressive map so far! Really, really good!
Pros: 1. Great texture usage! 2. Good use of prop models (from Poke646... :)). 3. Very good atmosphere, it's really that abandoned appartment. A very strong sense of place, very well done. 4. Great architecture. I really liked the details and well, just all of it!
Cons: 1. I just can't think of one... well, the doors indeed, but further...
Commented 20 years ago2004-05-24 15:23:30 UTCComment #2054
thx this is my fouth map. i've learn a lot of my errors whith my others maps.And for the doors it was just for the gameplay because hostages are very very not intelligent :).
Commented 20 years ago2004-05-26 23:21:33 UTCComment #2081
i dont download many maps off this site but with these ratings i had to test it....very nice... what really caught my attention were the rats and that shoe in the garbage... very nice keep up the great mapping
Commented 20 years ago2004-05-28 20:56:54 UTCComment #2104
I liked this map very much I really liked the rats eating that dead body that loked nice I like the moving water and the ambient nosies I think maby add a police car noise but It dont need it your a really good mapper and when I fix my mapping problems I plan to post my 1st map I hope you will like it you did a good job man/girl
Commented 20 years ago2004-05-29 14:06:28 UTCComment #2116
Wow this was amazing, I mean really amazing. It was like it should have been made by Valve themselves! How did you get all those textures man? There were a few completely slight problems but probably I am the only one who would see them. Anway this is defenitally 5 stars!
Commented 20 years ago2004-06-02 17:09:51 UTCComment #2195
I must say that you are very good with getting textures, do you make them yourself? Also you are great at making sounds thses two things are very good at creating atmosphere i look foward for more maps to come espically because i like CS
superb stuff this!! looks like the l4d crew copied some of the areas of this map and put it into NO MERCY! =)
++good/careful brushwork +painstaking small detail and creative "broken areas" +most interesting stacks of random-sized boxes/trash i've seen =P
+/- Map is very big. i walked around for a long time and i don't think i saw even half the map. +/- this already good map might still benefit from some more diverse/triggerable sounds.
-the skybox is horrible.. all that work into this map and that lame "city" skybox is disappointing. =( -nitpicking: the tops of the "fences" that surround the perimeter could be clipped to look better.
Pros:
1. Great texture usage!
2. Good use of prop models (from Poke646... :)).
3. Very good atmosphere, it's really that abandoned appartment. A very strong sense of place, very well done.
4. Great architecture. I really liked the details and well, just all of it!
Cons:
1. I just can't think of one... well, the doors indeed, but further...
BTW, the screenshot up here does the map no right, it looks so much better than that screenshot suggests...
waiting 4 your next work with original idea
Looks great though!
http://www.cstrike-planet.com/maps/1498-cs_deadline
maybe mod can update the link?
superb stuff this!! looks like the l4d crew copied some of the areas of this map and put it into NO MERCY! =)
++good/careful brushwork
+painstaking small detail and creative "broken areas"
+most interesting stacks of random-sized boxes/trash i've seen =P
+/- Map is very big. i walked around for a long time and i don't think i saw even half the map.
+/- this already good map might still benefit from some more diverse/triggerable sounds.
-the skybox is horrible.. all that work into this map and that lame "city" skybox is disappointing. =(
-nitpicking: the tops of the "fences" that surround the perimeter could be clipped to look better.