It is a cathedral that takes place in a void, its structure is held by nothing, but its form remains. Decent deathmatch, alot of detail, small map, and the map is dark.
Commented 20 years ago2004-05-31 05:40:33 UTCComment #2151
Strange...
Nice idea's but bad worked out. Very narrow in most corridors like in most of your maps. That's no good in deathmatch. Movement is hard again, due to the small holes in the floor now and then, and the narrow stairs. Texture usage is just BAD, only one texture for nearly everything. Boring... Architecture is relatively nice but gets broken by the texture usage and layout. I found a dead-end that later became passable after I switched that switch. However... how am I going to get up there then?
Study popular DM levels and identify their weak and strong points. Especially study their layout. You can benefit from it greatly, as it's your weakest point so far I can see.
Commented 20 years ago2004-06-07 00:27:47 UTCComment #2228
I agree with Strider. Dark maps aren't much for Deathmatch. Doom3 will be using extremely dark maps for deathmatch, but thats just how Doom3 is, it relies on darkness. Not so for Half-Life, at least not completely. Dark places now and then are nice, but for an entire map, no-go.
Commented 20 years ago2004-06-09 07:19:40 UTCComment #2254
A upgraded and motifyed version was finshed awhile ago, brighter, more areas, clipping over the two pits i noticed you coudl fall in and not get out, and a lever to get up insted of just down.
Nice idea's but bad worked out. Very narrow in most corridors like in most of your maps. That's no good in deathmatch. Movement is hard again, due to the small holes in the floor now and then, and the narrow stairs. Texture usage is just BAD, only one texture for nearly everything. Boring... Architecture is relatively nice but gets broken by the texture usage and layout. I found a dead-end that later became passable after I switched that switch. However... how am I going to get up there then?
Study popular DM levels and identify their weak and strong points. Especially study their layout. You can benefit from it greatly, as it's your weakest point so far I can see.