murmuring_cathedral

Half-Life: Deathmatch HLDM
murmuring_cathedral by Cyax
Posted 19 years ago2004-05-30 21:42:26 UTC • Completed • Half-Life: Deathmatch
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Name
murmuring_cathedral
By
Cyax Cyax
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
19 years ago2004-05-30 21:42:26 UTC
Updated
19 years ago2004-05-30 21:42:26 UTC
Views
1520
Downloads
555
Comments
4
Reviews
0
Download (120.02kb)

It is a cathedral that takes place in a void, its structure is held by nothing, but its form remains. Decent deathmatch, alot of detail, small map, and the map is dark.

4 Comments

Commented 19 years ago2004-05-31 05:40:33 UTC Comment #2151
Strange...

Nice idea's but bad worked out. Very narrow in most corridors like in most of your maps. That's no good in deathmatch. Movement is hard again, due to the small holes in the floor now and then, and the narrow stairs. Texture usage is just BAD, only one texture for nearly everything. Boring... Architecture is relatively nice but gets broken by the texture usage and layout. I found a dead-end that later became passable after I switched that switch. However... how am I going to get up there then?

Study popular DM levels and identify their weak and strong points. Especially study their layout. You can benefit from it greatly, as it's your weakest point so far I can see.
Commented 19 years ago2004-06-01 05:43:56 UTC Comment #2173
all of your maps are too dark
Commented 19 years ago2004-06-07 00:27:47 UTC Comment #2228
I agree with Strider. Dark maps aren't much for Deathmatch. Doom3 will be using extremely dark maps for deathmatch, but thats just how Doom3 is, it relies on darkness. Not so for Half-Life, at least not completely. Dark places now and then are nice, but for an entire map, no-go.
Commented 19 years ago2004-06-09 07:19:40 UTC Comment #2254
A upgraded and motifyed version was finshed awhile ago, brighter, more areas, clipping over the two pits i noticed you coudl fall in and not get out, and a lever to get up insted of just down.

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