Ominous Reality Part1

Half-Life HL
Ominous Reality Part1 by Strider
Posted 20 years ago2004-06-09 06:13:42 UTC • Completed • Half-Life
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Name
Ominous Reality Part1
By
Strider Strider
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Created
20 years ago2004-06-09 06:13:42 UTC
Updated
20 years ago2004-06-09 06:13:42 UTC
Views
9489
Downloads
1861
Comments
15
Rating
4.67 (3)
Reviews
0
full star full star full star full star full star Download

Part one of a three stage adventure. Part two out soon, maybe. Oh yeah theres no story just alot of action, nothing special.

15 Comments

Commented 20 years ago2004-06-09 07:48:08 UTC Comment #2257
Done very nicely, it shows you've thought it out very good. Plays well, balanced. Enemy placement was good, although I felt there were a bit too much different enemy's in such a short map. But since you haven't intended it as a story-driven map, it's not a real problem here.

You show potential, it's a great leap forward since your previous maps. You should really put some story in, your mapping deserves it.

Just a little thing, a bit more diversion in the lighting could make it more interesting. It's lit very well but some area's could have benefited from less lighting, to create a more tense mood. But still, very well done!
Commented 20 years ago2004-06-09 12:45:49 UTC Comment #2261
I liked it, a lil short, but good quality stuff , I ran outta ammo and x2 Slaves so I had to crowbar one of'em :)
Commented 20 years ago2004-06-09 18:33:00 UTC Comment #2262
Lets do it old-style, JNZ cons and pros:
+-Cons-+
- Few weapons and enemies

-+Pros+-
+ Really nice architecture
+ ... and texturing
+ ... and enemy placement
+ ... and layout

_ Summary _
A really wellmade map with some axxion innit.
Waiting eagerly for Part2 :D

4star.
Commented 20 years ago2004-06-10 02:38:22 UTC Comment #2265
yay!
Commented 20 years ago2004-06-10 02:39:45 UTC Comment #2266
Part two is set outside so expect grunts and alien battles.
Few more weapons too.
Commented 20 years ago2004-06-11 20:45:20 UTC Comment #2278
How can you run out of ammo? you get a 50 round 9mm clip and have to fight 3 headcrabs and 2 slaves after you pick it up. 2 shots to kill each head crab.
6 ammo gone
3 shots to kill a slave
12 ammon gone
plus handgun come with 17 rounds, so...you have to miss 55 times...wow.
Commented 20 years ago2004-06-11 20:45:46 UTC Comment #2279
by the way, awesome map, waaaaaay better than mine...
Commented 20 years ago2004-06-12 01:24:08 UTC Comment #2281
hummm
Commented 20 years ago2004-06-12 05:16:49 UTC Comment #2283
Not really miss, more like overkill, add-in some misc shooting of things and it'll polly add up nicly, but thank you for elaborating on how much ammo thier was...
Commented 20 years ago2004-06-12 07:45:17 UTC Comment #2284
AHHHHHman i wanna dounload the map hehe anyone know how to get lynksis to work?
Commented 20 years ago2004-06-12 09:54:19 UTC Comment #2285
must say nice job! but I am curious to how long it took to compile. Oh good work keeping the r_speeds down also.
Commented 20 years ago2004-06-15 06:28:09 UTC Comment #2324
it took ages to compile but apparently it was worth it!
Oh yeah Part 2 is almost done
Commented 20 years ago2004-06-28 19:35:50 UTC Comment #2514
Part1 was awsome! I'm going to play Part 2 definatly.
Commented 18 years ago2006-01-02 00:50:42 UTC Comment #10324
Its a shame that you dident finish this 3 stage adventure thing, It would have been good. 5* me likey
Commented 18 years ago2006-01-20 02:29:10 UTC Comment #10561
+Excellent brushwork and detailing!

I loved the many-sided pipes along the walls, and of ones in the floor with the blue lighting. Nice, original detail work on doors and just about every thing else in this one. The puddle(s) coming from the barrel is one of the most realistic I've encountered--actually round-shaped--, and nice live wires!

+Nice Triggers, ambients and sprites!
+Nice easter egg behind the rubbish--which was also nice :)
+Nice lighing and nice use of HL textures.
+Good monsters and weapon placement.

-could do with a better story or premise, as I wasn't sure what was going on.
-gameplay was fine, but could be improved, and maybe a little harder
-I'm noticing a trend in your maps--lots of breakable boxes with nothing in them. Give us some MRE gibs or something :)

Beautiful detailing, Excellent work!

5 Stars

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