Commented 20 years ago2004-06-20 03:46:28 UTCComment #2416
My guess is the massive amount of visible space in the map is keeping your fps from becoming realistic. Your players can see a lot of ground... actually from an engine point of view, the whole map is visible.
Commented 20 years ago2004-06-20 03:55:06 UTCComment #2417
well i dled this thing and gave it some random texture all around and i dont see what your talking about. r_speeds are surpising low (300-600)for such a large map. maybe you could lower the ceiling or scale everything down a bit. you could craft the sky around the tower and that might help a little.
Your players can see a lot of ground... actually from an engine point of view, the whole map is visible.