topside_warehouse_room1

Half-Life HL
topside_warehouse_room1 by hefsys
Posted 20 years ago2004-07-29 01:20:53 UTC • Problems • Half-Life
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Name
topside_warehouse_room1
By
hefsys hefsys
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-07-29 01:20:53 UTC
Updated
20 years ago2004-07-29 01:20:53 UTC
Views
1625
Downloads
636
Comments
2
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I have a projector behind the stand on the map (has four cylinders poking out from it) which I cannot get to work properly because I cannot find the entity I am looking for to do what I want or I don't know how to use the entities I could use for the effect I want. I want the projector to project four circular beams of light (all different colours) in a sequence that can be fully customised. The reason why I want it fully customised is because I want to experiment.

2 Comments

Commented 20 years ago2004-07-30 03:40:45 UTC Comment #3057
Several entities can be used here. Func_pendulum for example, wich swings back and forth. A func_rotating as you're using right now will rotate around a certain axis (the axis can be defined in it's flags) so these might be usefull here too.

As for fully customisable beams, I don't think that's really possible with brush-based entities. You may want to use an env_beam that uses a func_train as ending point, wich can move around, so that would allow much more customizable patterns. A beam can also be set to fade at one end wich would look better here.

Good luck!
Commented 20 years ago2004-08-04 19:20:23 UTC Comment #3158
An env_beam might work wonders here.

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