Rocket Destruction2

Half-Life HL
Rocket Destruction2 by davideo59
Posted 20 years ago2004-07-31 02:01:19 UTC • Problems • Half-Life
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Name
Rocket Destruction2
By
davideo59 davideo59
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
BSP, RMF/VMF
Created
20 years ago2004-07-31 02:01:19 UTC
Updated
20 years ago2004-07-31 13:09:06 UTC
Views
2120
Downloads
690
Comments
7
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---UPDATE--- Fixed for easy running of map.all you may need to do now is cheat 4 some weapons.

The first scripted sequence you see works fine. After you go up the ladder down the hallway to the corner you get trapped. Then what should happen is the leader comes out, makes his signal, and then the other guys come out and eventually he moves to his possition. Plz help- tell me how to fix or its alright if u just upload a fixed version.

7 Comments

Commented 20 years ago2004-07-31 04:54:11 UTC Comment #3080
David, I Checked into the map and stuff you need to fix all the errors on it it has around 20 and plus you need a Info_Player_Start script on it,, let me know when you have some fixed...
Commented 20 years ago2004-07-31 12:59:51 UTC Comment #3091
Ok, wtf do you think it would be in the problem maps vault for if it has errors? Gee I really dont know! I will do the info player start in soon, ignore the lighting, and look at the damn scripted sequences. please
Commented 20 years ago2004-07-31 13:09:57 UTC Comment #3094
Actually when I said ignore the lighting, dont, I want to know why its doing that. And sry bout this you will have to compile this now.
Commented 20 years ago2004-08-01 08:01:58 UTC Comment #3113
but dont worry about compile, it takes 3(literally) seconds to cause its real small
Commented 20 years ago2004-08-02 08:43:25 UTC Comment #3117
The hallways are small, wich can make your goals pretty difficult to achieve, as each grunt needs some space to move... So that's a first thing to mind.

The first three grunts should have the same squad-name, so the others will come when the leader sees you. Also place info_nodes so the grunts know where to move and how to find their way to attack you.

The scripts topside are a bit strange. Often, I became stuck in the func_wall_toggle. Place it a bit further away so players can't get stuck in it anymore. Also, set it's Render Amount to 0, as when you shoot it you see white decals, seemingly in mid-air, wich looks strange off-course. Also, suddenly locking the player in invisible walls isn't a very neat way to let him get ambushed. It feels so 'fake'...

As for the lighting, you should make those small circular lamps entities so they don't split up the ceiling surfaces, wich takes away that strange lighting issue you probably meant...
Commented 20 years ago2004-08-02 08:45:18 UTC Comment #3118
As for the scripts top-side, the leader actually comes out and makes his signal. It takes quite a while before the others arrive, though. I guess it's just a bad timing issue, or because the others can't reach their scripted_sequence because someone else is still in their way...
Commented 20 years ago2004-08-03 14:27:38 UTC Comment #3133
Well in your second comment u hit it right on the letter. I cannot get them to come out, they are supposed to come out like 2 seconds after the guy waves :/ - but thx for the help, I think I know what to do fix it now.

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