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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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Detailing HL Textures
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HL
Detailing HL Textures by
ZombieLoffe
Posted
20 years ago
2004-07-31 05:50:18 UTC
• Examples • Half-Life
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Name
Detailing HL Textures
By
ZombieLoffe
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
RMF/VMF
Created
20 years ago
2004-07-31 05:50:18 UTC
Updated
20 years ago
2004-07-31 10:15:31 UTC
Views
5395
Downloads
1554
Comments
8
License: All Rights Reserved
Download
Making HL textures a little more detailed - just some tips.
8 Comments
SlayerA
Commented
20 years ago
2004-07-31 07:40:42 UTC
Comment #3083
Nice work, you've got some good ideas here.
Seventh-Monkey
Commented
20 years ago
2004-07-31 09:23:13 UTC
Comment #3085
Nice. I especially like the doors.
Captain P
Commented
20 years ago
2004-07-31 10:50:05 UTC
Comment #3087
Good one.
Several textures in Half-Life were designed to use across multiple brushes, as can be seen in Half-Life itself. Strangely enough, this is often forgotten about.
So, good to point it out, ZombieLoffe.
Floater619
Commented
20 years ago
2004-07-31 19:00:04 UTC
Comment #3103
yes very good. i like this example map.
Cpl.1nsane
Commented
20 years ago
2004-08-01 05:47:37 UTC
Comment #3112
Nice work
RabidMonkey
Commented
20 years ago
2004-08-02 19:18:53 UTC
Comment #3121
Excellent. I hope this improves architecture in everyone's maps. It's certainly given me an idea or two on how I can improve some areas of my map.
Howdy
Commented
20 years ago
2004-08-03 23:55:38 UTC
Comment #3144
wow, great job!
BJ
Commented
20 years ago
2004-08-22 11:41:11 UTC
Comment #3504
Very nice use of bevels and miters. Very useful.
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Several textures in Half-Life were designed to use across multiple brushes, as can be seen in Half-Life itself. Strangely enough, this is often forgotten about.
So, good to point it out, ZombieLoffe.