Commented 20 years ago2004-08-05 07:33:21 UTCComment #3164
But you've actually got elevators in your first map. Good. However, this map isn't 'finished' at all. So, let's give some advice...
First, the map is full-bright. Wich means, you have a leak, OR you haven't placed light entities in the map, OR you haven't run RAD. Maps without lighting are like Wolfenstein maps. Ugly. Second, since I was able to get 'drown' in the sky, I think you're using the old compile tools. Search Google for ZHLT, the latest compile tools.
Now onto the map itself. Crowbars are already equipped at the start of a deathmatch, so there's no need to place those in a deathmatch level. Also, monsters standard don't show up in deathmatch games, so you can leave those rats out too.
Commented 20 years ago2004-08-05 07:34:12 UTCComment #3165
Another note: put on a screenshot if you want some attention to your map. Most people will ignore maps without screenshots. It's a bad first impression, you know...
First, the map is full-bright. Wich means, you have a leak, OR you haven't placed light entities in the map, OR you haven't run RAD. Maps without lighting are like Wolfenstein maps. Ugly.
Second, since I was able to get 'drown' in the sky, I think you're using the old compile tools. Search Google for ZHLT, the latest compile tools.
Now onto the map itself. Crowbars are already equipped at the start of a deathmatch, so there's no need to place those in a deathmatch level. Also, monsters standard don't show up in deathmatch games, so you can leave those rats out too.
That's enough for now, I guess... Good luck!