The castle

Half-Life: Deathmatch HLDM
The castle by HeyHoLetsGo
Posted 20 years ago2004-08-05 05:20:02 UTC • Unfinished • Half-Life: Deathmatch
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Name
The castle
By
HeyHoLetsGo HeyHoLetsGo
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Unfinished
Included
BSP, RMF/VMF
Created
20 years ago2004-08-05 05:20:02 UTC
Updated
20 years ago2004-08-25 04:21:31 UTC
Views
1126
Downloads
455
Comments
2
Download (47.69kb)

This is my first map, There is only a litle problem with the elevators, they move to fast and there's no delay.

Moved to Unfinished by Seventh

2 Comments

Commented 20 years ago2004-08-05 07:33:21 UTC Comment #3164
But you've actually got elevators in your first map. Good. However, this map isn't 'finished' at all. So, let's give some advice... :)

First, the map is full-bright. Wich means, you have a leak, OR you haven't placed light entities in the map, OR you haven't run RAD. Maps without lighting are like Wolfenstein maps. Ugly.
Second, since I was able to get 'drown' in the sky, I think you're using the old compile tools. Search Google for ZHLT, the latest compile tools.

Now onto the map itself. Crowbars are already equipped at the start of a deathmatch, so there's no need to place those in a deathmatch level. Also, monsters standard don't show up in deathmatch games, so you can leave those rats out too.

That's enough for now, I guess... Good luck!
Commented 20 years ago2004-08-05 07:34:12 UTC Comment #3165
Another note: put on a screenshot if you want some attention to your map. Most people will ignore maps without screenshots. It's a bad first impression, you know...

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