aa2

Half-Life HL
aa2 by Ioncannon
Posted 20 years ago2004-08-31 16:16:13 UTC • Problems • Half-Life
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Name
aa2
By
Ioncannon Ioncannon
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
RMF/VMF
Created
20 years ago2004-08-31 16:16:13 UTC
Updated
20 years ago2004-08-31 16:19:04 UTC
Views
1497
Downloads
536
Comments
3
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There are 2 problems with this map. First are the beams. 2 beams don't appear until a few seconds pass. They are active but the sprite dosn't appear. Second, I can't get on of the buttons to lock itself. Keeps saying master is null or not master.

3 Comments

Commented 20 years ago2004-09-02 13:58:35 UTC Comment #3762
Mhh, it's the two blue beams that start too late, right? I'd say, just enter something lower than 13 as their trigger value in the multi_manager. Also, use info_targets for both start and ending points. It seems using the env_beam itself as start point gives some strange effects... Not recommended...

Some other things on this map:

1. Use 'Align to grid'. Much easier to work with as you can easily align your brushes to each other. Leaks will appear much less frequent also, you'll see... You can switch trough the various grid sizes with the [ and ] buttons.

2. Try to keep texture scales to 1:1. Looks a bit weird now and then when you see stretched textures and different scalings everywhere. But maybe that's just me...
Commented 20 years ago2004-09-02 15:44:12 UTC Comment #3763
Oh, and don't include files we already have. No need to make the filesize unnecessary large...
Commented 20 years ago2004-09-06 07:16:10 UTC Comment #3798
Also, midi files don't and never will work in HL.

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