There are 2 problems with this map. First are the beams. 2 beams don't appear until a few seconds pass. They are active but the sprite dosn't appear. Second, I can't get on of the buttons to lock itself. Keeps saying master is null or not master.
Commented 20 years ago2004-09-02 13:58:35 UTCComment #3762
Mhh, it's the two blue beams that start too late, right? I'd say, just enter something lower than 13 as their trigger value in the multi_manager. Also, use info_targets for both start and ending points. It seems using the env_beam itself as start point gives some strange effects... Not recommended...
Some other things on this map:
1. Use 'Align to grid'. Much easier to work with as you can easily align your brushes to each other. Leaks will appear much less frequent also, you'll see... You can switch trough the various grid sizes with the [ and ] buttons.
2. Try to keep texture scales to 1:1. Looks a bit weird now and then when you see stretched textures and different scalings everywhere. But maybe that's just me...
Some other things on this map:
1. Use 'Align to grid'. Much easier to work with as you can easily align your brushes to each other. Leaks will appear much less frequent also, you'll see... You can switch trough the various grid sizes with the [ and ] buttons.
2. Try to keep texture scales to 1:1. Looks a bit weird now and then when you see stretched textures and different scalings everywhere. But maybe that's just me...