Solids not rendering - O'Reilly

Half-Life HL
Solids not rendering - O'Reilly by Elemmire
Posted 19 years ago2005-01-24 11:59:43 UTC • Problems • Half-Life
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Name
Solids not rendering - O'Reilly
By
Elemmire Elemmire
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Included
BSP, RMF/VMF
Created
19 years ago2005-01-24 11:59:43 UTC
Updated
19 years ago2005-02-04 10:06:43 UTC
Views
2218
Downloads
560
Comments
3
Download (3.28mb)

The solids in my world aren't being rendered when the BSP file is loaded. The compile tool does not complain until it starts the VIS tool and then it is obviously trying to calculate VIS effects on a very leaky map (floors and walls are missing from the BSP)

My main problem is resolving why the solids are not appearing in my world.

3 Comments

Commented 19 years ago2005-01-24 22:37:09 UTC Comment #5724
Did you run BSP on normal, or EntsOnly?
Commented 19 years ago2005-01-27 23:39:44 UTC Comment #5750
Actually the solids are there. They re-appear when you move closer. you do not have any leaks at all. Your map is just having trouble rendering so much. It is a fairly large map and you have some very detailed shapes in there which hammer doesn't like. The palm tree is neat, but the engine will have trouble rendering it. Also, the internal rooms are not closed off properly which causes the engine to try to render everything. Take a look at Andy's tutorial on R-speeds. It will help you understand what is happening.
Commented 19 years ago2005-02-04 10:05:53 UTC Comment #5875
Hey,

Thanks a lot for the advice - I've put some more effort into the map since I created this post. I've been running with just the CSG and BSP tools for the most part but I did do a full compile overnight just to make sure everything was in order.

I'll check out Andy's tutorial now, thanks for the tip.

And, RabidMonkey - I think I just ran BSP on normal, I'm not familiar with EntsOnly, what is it?

Thanks again

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