📁 MESS Entity Template + Map Demo
📄 monster_warp.zip |
Provides the template entity 'monster_warp ' |
📄 monster_warp_test_jmf.jmf |
Jmf map file for J.A.C.K. users |
📄 monster_warp_test_rmf.rmf |
... |
📄 monster_warp_test_tbmap.map |
Map file for Trenchbroom users |
📄 monster_warp_test_bsp.bsp |
Playable demo map demonstrating the monster_warp template entity |
Now this is something special. Many thanks to my good friend
Captain P for making this work.
The
monster_warp.zip
file is to be used with MESS (Macro Entity Scripting System) created by Captain P. When installed, a custom template entity becomes available: the
monster_warp
entity. Basically, this entity encapsulates all of the entities that make up the warp-in effect, the beams, sprites, sounds and the monstermaker itself, into one single entity for easy use and configurability.
Comes with custom entity properties for monster size (
small
,
medium
,
large
and
automatic
), warpball type (
Xen
,
RaceX
), a predefined list of monster types, including Opposing Force monsters and a spawn flag for dynamic light:
To install, place the zip file in:
<YOUR MESS INSTALL FOLDER>\template_entities\custom
You do not need to extract the contents of the zip file.
If you do not see the 'custom' folder, you'll need to create it first.
Next, run
MESS.exe
. This is an important step. Doing this will add the entity to mess.fgd and it'll be ready for use.
Remember that you'll need to have the
mess.fgd
added into your editor or else the template entity won't be available in your entities list.
Finally, when you use this template entity in your maps, you'll need to enable the MESS.exe compile program in your build configuration, otherwise, the monster_warp template entity will do nothing.
If you're new to MESS and this has gotten you excited to try it out, refer to the
official MESS website for installation and usage instructions.