Alien Warp-in Effect | Green & Purple Warpball | 96 ready to place prefabs | MESS Template Entity

Half-Life HL
Alien Warp-in Effect | Green & Purple Warpball | 96 ready to place prefabs | MESS Template Entity by The Mad Carrot
Posted 19 years ago2005-06-23 08:06:21 UTC • Examples • Half-Life
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Name
Alien Warp-in Effect | Green & Purple Warpball | 96 ready to place prefabs | MESS Template Entity
By
The Mad Carrot The Mad Carrot
Type
Prefab
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
Prefab
Created
19 years ago2005-06-23 08:06:21 UTC
Updated
2 hours ago2025-01-09 00:10:55 UTC
Views
6900
Downloads
1608
Comments
11
Download (574.7kb)

User posted image

This is the alien warp-in effect, a.k.a. warpball we've seen so many times in Half-Life, it's official expansion packs and of course many mods as well.


In the downloaded zip file you'll find the following folders with an explanation of their contents and details:

📁 Warp-in Effect Map Demo

📄 alien_warpin_effect_jmf.jmf Jmf map file for J.A.C.K. users
📄 alien_warpin_effect_rmf.rmf Rmf map file for... I don't know, Hammer users?
📄 alien_warpin_effect_tbmap.map Map file for Trenchbroom users
📄 alien_warpin_effect_bsp.bsp Playable demo map demonstrating the three different warpball sizes for the three different monster sizes
These editor map source files (except for the playable demo map) all show off the warp-in effect of which there are three basic warpball sizes:
Small, for small monsters such as the headcrab
Medium, for medium sized monsters such as the alien slave / vortigaunt
Large, for large monsters such as the alien grunt

Press the buttons to warp-in an alien and see the full effect. Weapons provided.

📁 Alien Warp-in Effect Prefab Lot

📄 alien_warpin_prefabs_jmf.jmf Jmf map file for J.A.C.K. users
📄 alien_warpin_prefabs_rmf.rmf Rmf map file for... look, just quit using Hammer already! It's an old and outdated piece of crap
📄 alien_warpin_prefabs_tbmap.map Map file for Trenchbroom users
These editor map source files contains 16 pre-made warp-in prefabs of each of the three different monster sizes.
Other than the green warpball effect for Xen monsters, also included in these files are purple warpballs, to be used when warping in Opposing Force monsters, provided that your game or mod supports OF monsters. And yes, I'm aware that you never see purple warpballs in OF when RaceX monsters teleport in, but I feel like it's appropriate. Green warpball for Xen monsters, purple warpball for RaceX monsters, simple as that. I guess you can blame Half-Life: Field Intensity for this, because I dig the idea of RaceX monster having their own warpball color, it just makes sense, see. :)

Each individual prefab is grouped together as one object and comes combined with a BOUNDINGBOX brush. This is to help with better and accurate placement into your maps. When placed, you must delete the BOUNDINGBOX brush or else your map will most likely not compile.

📁 Steam JACK Beta Prefab Libraries

📄 Alien Warp-in Effect, Xen.jol Prefab Library file for Steam J.A.C.K. Beta
📄 Alien Warp-in Effect, RaceX.jol Idem
If you're a Steam JACK user and have access the beta program branch, you can make use of the brand new Prefab Factory feature that was recently added to the JACK beta, starting with version 1.2.4144. With the Prefab Factory, you can drop alien warp-in effect prefabs into your map from the dropdown list.
User posted image

It couldn't get any easier!

The prefab library files can only be used with the Beta branch of JACK on Steam, version 1.2.4144 and up. Refer to the JACK Steam forums on how to get access to the beta branch of JACK if you're a Steam JACK user.
Users of the free version of JACK will have to wait until the Prefab Factory has been added a future update.

📁 MESS Entity Template + Map Demo

📄 monster_warp.zip Provides the template entity 'monster_warp'
📄 monster_warp_test_jmf.jmf Jmf map file for J.A.C.K. users
📄 monster_warp_test_rmf.rmf ...
📄 monster_warp_test_tbmap.map Map file for Trenchbroom users
📄 monster_warp_test_bsp.bsp Playable demo map demonstrating the monster_warp template entity
Now this is something special. Many thanks to my good friend Captain P for making this work.

The monster_warp.zip file is to be used with MESS (Macro Entity Scripting System) created by Captain P. When installed, a custom template entity becomes available: the monster_warp entity. Basically, this entity encapsulates all of the entities that make up the warp-in effect, the beams, sprites, sounds and the monstermaker itself, into one single entity for easy use and configurability.

Comes with custom entity properties for monster size (small, medium, large and automatic), warpball type (Xen, RaceX), a predefined list of monster types, including Opposing Force monsters and a spawn flag for dynamic light:
User posted imageUser posted image

To install, place the zip file in:
<YOUR MESS INSTALL FOLDER>\template_entities\custom
You do not need to extract the contents of the zip file.

If you do not see the 'custom' folder, you'll need to create it first.

Next, run MESS.exe. This is an important step. Doing this will add the entity to mess.fgd and it'll be ready for use.
Remember that you'll need to have the mess.fgd added into your editor or else the template entity won't be available in your entities list.
Finally, when you use this template entity in your maps, you'll need to enable the MESS.exe compile program in your build configuration, otherwise, the monster_warp template entity will do nothing.

If you're new to MESS and this has gotten you excited to try it out, refer to the official MESS website for installation and usage instructions.
If you find a potential problem, an oversight on my end or some other mistake I could've made, please let me know and it'll be fixed. Thanks. :)
Version history:

January 9, 2025
  • Rebuild everything, the example maps, the prefabs lot and the prefab libraries because I screwed up
January 8, 2025
  • Added point lights to each of the three different sizes of monsters
  • Added a RaceX warpball variant (purple warpball)
  • Added template entity 'monster_warp' to be used with MESS
December 15, 2022
  • Removed Hammer library file
  • Now includes three different warpball sizes for three different monster sizes
  • Now comes with 16 preset alien warp-in prefabs in three different sizes, for quick and easy copy and paste
  • Removed useless dummy monstermaker entity
January 4, 2013
  • Fixed dumb typo
March 11, 2012
  • New and improved alien warp-in effect released

11 Comments

Commented 19 years ago2005-06-23 14:35:46 UTC Comment #7892
Thanks! A few little changes like light and a diffrent sprite and it will be exactly as I wanted it!!(So I'm going to change that a bit,okey)
Commented 19 years ago2005-06-23 16:20:37 UTC Comment #7895
Heh too bad I don't map for HL1 anymore as I have always wanted to make one of those...Never did got the hang of it!
Commented 19 years ago2005-06-23 20:16:28 UTC Comment #7896
Man it's even easier then I thought you don't nead an end to the beams!!!
Commented 19 years ago2005-06-24 05:28:27 UTC Comment #7900
Many thanks Muzzle i allways wanted to know how this is done :)
Commented 19 years ago2005-06-24 21:32:58 UTC Comment #7906
yay, thx :)
Commented 19 years ago2005-06-27 05:05:45 UTC Comment #7942
Wicked!And I was trying to place info_targets all over the place!thx,for saving my life.! ;)
Commented 19 years ago2005-07-01 06:16:51 UTC Comment #8004
So, if there is no beam targets, then, the beams can go anywhere? right? :S
Commented 19 years ago2005-07-12 22:29:39 UTC Comment #8104
Sick, I always wanted to feature this in my maps but could never figure out how it was done. It's actually a lot simpler than I thought!
Commented 19 years ago2005-07-23 15:33:21 UTC Comment #8238
But not everybody has spirit you know!
Commented 19 years ago2005-07-23 22:31:40 UTC Comment #8240
This also comes prefabricated with the SVEN Co-op FDG!
Commented 1 year ago2024-01-04 01:59:24 UTC Comment #105839
Edit: Never mind, I am now aware of my folly

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