Alien Warp-in Effect

Half-Life HL
Alien Warp-in Effect by The Mad Carrot
Posted 13 years ago2005-06-23 08:06:21 UTC • Examples • Half-Life
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Name
Alien Warp-in Effect
By
The Mad Carrot The Mad Carrot
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP
Created
13 years ago2005-06-23 08:06:21 UTC
Updated
5 years ago2013-01-04 17:52:06 UTC
Views
3536
Downloads
1037
Comments
10
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This is the alien warp-in effect we've seen so much in Half-Life, it's official expansion packs and of course many mods as well.

In the zip file you'll find a rmf file that you can compile to see the effect in-game. You will also find a prefab library file (.ol) that you can place in your prefabs directory within your Hammer directory. This library contains 20 alien warp-in presets that you can instantly place in your maps. This will save you the tedious work of renaming all the entities if you want to have more than one warp-in effect in your map. They all spawn an alien slave/vortigaunt by default so that's something you'll need to change if you want to spawn a different monster.
Other than that, all you need to do is trigger one entity to get the effect going. Just look at the rmf file to see which one you'll need to trigger.

11th March, 2012 - New and improved alien warp-in effect released
4th January, 2013 - Fixed dumb typo.

10 Comments

Commented 13 years ago2005-06-23 14:35:46 UTC Comment #7892
Thanks! A few little changes like light and a diffrent sprite and it will be exactly as I wanted it!!(So I'm going to change that a bit,okey)
Commented 13 years ago2005-06-23 16:20:37 UTC Comment #7895
Heh too bad I don't map for HL1 anymore as I have always wanted to make one of those...Never did got the hang of it!
Commented 13 years ago2005-06-23 20:16:28 UTC Comment #7896
Man it's even easier then I thought you don't nead an end to the beams!!!
Commented 13 years ago2005-06-24 05:28:27 UTC Comment #7900
Many thanks Muzzle i allways wanted to know how this is done :)
Commented 13 years ago2005-06-24 21:32:58 UTC Comment #7906
yay, thx :)
Commented 13 years ago2005-06-27 05:05:45 UTC Comment #7942
Wicked!And I was trying to place info_targets all over the place!thx,for saving my life.! ;)
Commented 13 years ago2005-07-01 06:16:51 UTC Comment #8004
So, if there is no beam targets, then, the beams can go anywhere? right? :S
Commented 13 years ago2005-07-12 22:29:39 UTC Comment #8104
Sick, I always wanted to feature this in my maps but could never figure out how it was done. It's actually a lot simpler than I thought!
Commented 13 years ago2005-07-23 15:33:21 UTC Comment #8238
But not everybody has spirit you know!
Commented 13 years ago2005-07-23 22:31:40 UTC Comment #8240
This also comes prefabricated with the SVEN Co-op FDG!

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