ChickenMix 2

Half-Life HL
ChickenMix 2 by ChickenFist
Posted 16 years ago2005-10-01 17:02:54 UTC • Completed • Half-Life
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ChickenMix 2
ChickenFist ChickenFist
16 years ago2005-10-01 17:02:54 UTC
6 years ago2016-08-13 21:33:30 UTC
4.00 (6)
full star full star full star full star empty star Download (2.51mb)

Part two of ChickenMix.

The evil commander from ChickenMix 1 has taken control over earth, you must stop him :o

Updated with autosaves and stuff.

Fixed download link!


Commented 16 years ago2005-10-01 17:17:51 UTC Comment #9299
Very impressive.
You have some really nice area's, like the Anomalous Materials area look-a-like. Pwn.

I suggest the following:

You have some texture allignment bugs, like these:
Also, use a trigger_autosave before the apache scene. There is no autosave in the level, and when you get killed by the apache, you can start all over again. :)
Commented 16 years ago2005-10-01 17:37:43 UTC Comment #9300
downloaded will test it tomorrow.
Commented 16 years ago2005-10-02 07:48:46 UTC Comment #9302
Looks very nice. Although there were some problems. Don't remember all of them but here's few of them that i remembered.
Apache area needs a bit more work it looks weird where the water ends. Models keep disapearing on my machine :/ I suppose thats my hl's problem.
Should you lose all you weapons in the last map?
And i got stuck in that place where the door opens and grunt runs to a teleporter.
Some walls need more detailing. Like where the doors are.
Commented 16 years ago2005-10-02 07:53:35 UTC Comment #9303
You're supposed loose all the weapons and get stuck there, because that's the end.
Commented 16 years ago2005-10-02 08:27:16 UTC Comment #9304
Hmm, fair mappack. I felt that the lab environment (the one you're fighting in) was spent most time on, the other area's stuck me as somewhat bland.
Some (nasty) errors now and then kept the gameplay from being really nice. Things like being able to get behind the rocks in the apache area (clip these area's off) or not being able to get up from the water (add a ladder) made me think it was just rushed off in a hurry. You should playtest your maps more to spot such things before releasing a map.

The getting stuck (ok, a sequence... then make that more obvious because now it isn't - also, end the game rather than letting the player wait for anything to happen) and loosing weapons felt indeed like a bug or sloppy design. There was no reason for loosing the weapons (or you should give a message that something went wrong during the teleport or such) and getting a weapon while being shot at with a sniper and some more guns... well... at least it was a different gameplay but it felt unfair and strange because I had 'earned' my weapons up to that point.

Also a remark about the puzzles: often it was unclear what a button would do or for what door a keycard was meant. Closed doors also didn't give a sound and it was hard to spot what doors would go open and what wouldn't. It's nice to give a sign so a player doesn't walk to a door only to find out that's not the way to go.

All in all, nice idea's I think, but it's rushed off and somewhat sloppy at parts.
Commented 16 years ago2005-10-02 10:18:11 UTC Comment #9305
Finnaly, it is here! :D

I'll download it.. Just noticed I never downloaded the first mixahh so I'll download that one first.
Commented 16 years ago2005-10-02 11:50:19 UTC Comment #9307
Oooooh yea... I gotta bet this one. :D
Commented 16 years ago2005-10-02 11:50:28 UTC Comment #9308
Commented 16 years ago2005-10-02 12:15:36 UTC Comment #9309
Well heres my review:
+ Archiecture. It all has a decent amount of detail, although it could have had more.
+ Layout.. Not too tricky, pretty good.
+ Gameplay. Balanced. Has some puzzles and interesting shooting.
+/- Lighting. Not too dark, but a tad boring.
+/- Story. A little hl1-ish, but it was ok.
- Ambience. No such thing. And I can't give a + only for my voice acting.. ;)
- Texturing. Repeating door texture, and some textures just didn't fit the enviroment.
In total - it's ok, but I didn't like the ending. It would have been much more fun to make it a challenge, not to force the player to use cheats. The teleports were ok. Texturing was a drawback. Some of the textures didn't fit the theme, some were too repeating. I liked the extra models, though. Well all in all - great work! :)
Commented 16 years ago2005-10-02 15:19:56 UTC Comment #9312
Quite nice will comment later!
Commented 16 years ago2005-10-02 17:00:20 UTC Comment #9313
i got past everything without cheats on hard mode so i was super happy and what did i get after what i had felt was a nice big acomplishment? a really sour ending that i believed was a bug. -1 star for that.

Also, there is a random clip brush in the appache fight scene and there is no ladder to climb up if you fall into the water (although you CAN get up if you expose one of HL's bugs by climbing up the sloped surface using the strafe keys alternately) - 1 star for that
I preferred chickemix 1 but this was a a good game. let down by a series of easily changable bugs/crap endings.
Commented 16 years ago2005-10-04 10:22:54 UTC Comment #9322
Great mod, I couldn't play all of it, I stoped when I got to the invinseble brush that stoped me from passing through some hallway betwen 2 doors.
I bet that's the place where you guys say that you need to use noclip.
I didn't have time to restart though.

And, as Hunter said there is an invinseble brush in the apache map.

+Looped scripted_sequences! I liked that one a lot.
+Some puzzles
+Placing of enemies
+/- Broken glas, Looked a bit weird scince you could see the brush sides, but, a good effect.
+/- Could have used some more weapons but at least there was
no "weapon spam"
-Got stuck once, and, while teleporting to the place with the big gun, I got weapon striped, and the second time I did it, I was allowed to keep my weapons.
-In the apache map you could see the end of the channels and tuch the skybox, :/

I say, 4 stars!
Commented 16 years ago2005-10-05 18:56:07 UTC Comment #9331
I liked it a lot!

The Terrain was great!

Lighting was a little off though... I sugest using more of a mix between tex_lights and point_lights. You can really make them work together.
Commented 16 years ago2005-10-07 11:27:50 UTC Comment #9353
No it isn't :/
Commented 16 years ago2005-10-09 13:05:51 UTC Comment #9388
I agree with mostly everyones comments, and:

+nice use of props
-something wrong with the football table, when you 'e' it, a call for a missing model comes up..

Nice job! 3? *'s
Commented 16 years ago2005-10-23 13:08:22 UTC Comment #9518
I played this map about 2 weeks ago. Very good job. Everything was done nicely (IMO)... still, i think the original is better than this. I don't really want to go into a "big" review.... so.. i'll give it: 4/5. I also got the same message as rowleybob when i tried to use the football table. (Kind-of late review considering most of the reviews here are from earlier this month.)
Commented 12 years ago2010-04-24 13:24:47 UTC Comment #18124
Criminally short and sloppy (gameplay-wise) maps but pretty good level design; I especially loved that green outdoor area with the Apache. One could create an entire single-player mod with that theme or something.

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