Four Realtime clocks, (due to reflective flooring that I was messing about with)
-> With Seconds, Minutes and Hour Hands
-> Accurate to 30-60 seconds every 30 minutes.
-> Second Ticking Sound
Please feel free to include this in your map, just mention me in the readme... please!!!
Thanks for downloading another [cough]quality[/cough] map by "alexb911."!!
6: seconds
0.11: minutes
0.0025: hours
Very nice!
I think I'll use it in my lab map, I'll give you a credit of course.
I've never had this idea be fore.
Nice figguring m8!
The second hand was a bit slow, tho.
Very neat!
Bet that took some time to fine tune.
But anyway, it's a nice example map though fairly simple I think.
For reflections, search for an article on the VERC called 'Poor man's shiny floors'. A much more believeable way of doing reflections.
Went to VERC to check out the floor tutorial, and I was blown away at the great tutorials there! I guess I live under a rock
I wanted to use something like this but bigger for a map with "Big Ben" in it Great work!
make a model(or get someone to do it for you) of a clock. Make each one have several hands. Get the clock all correct so that the hands of the model rotate at the right speeds, make sure that they stop, not rotating all the time , so its like real clocks do, theyll do one small tick, then stop, then another tick, and stop, and another tick, then stop ... etc etc blah blah blah blah
yay. now put a sound entity right next to the model. now in the sound entity, well, you might have to make your own or find one, but anyway, in the attributes, in the path attribute, go and find your wav. Now you find your wav file(.wav, sound file), double click it and the browse window will disappear. Close the properties window and yay, you have a clock. unless you have this fgd, you cant see models in vhe, so the clock will need adjusting. And no, dont just go 'i already have that fgd', its a modded version of the tommy14. of course you MIGHT already have it still ;P