aim_dust_night

Counter-Strike CS
aim_dust_night by =[Symmetry]=
Posted 19 years ago2005-12-01 18:12:51 UTC • Completed • Counter-Strike
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Name
aim_dust_night
By
=[Symmetry]= =[Symmetry]=
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Created
19 years ago2005-12-01 18:12:51 UTC
Updated
19 years ago2005-12-01 18:12:51 UTC
Views
3027
Downloads
642
Comments
5
Rating
3.00 (4)
Reviews
0
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Enjoy! :P

5 Comments

Commented 19 years ago2005-12-01 20:40:17 UTC Comment #10012
Looks pretty nice. I am glad someone is thinking outside the box and re-make a tired map in a new way.

However, avoiding friendly fire could be difficult when it's dark.
Commented 19 years ago2005-12-06 14:39:06 UTC Comment #10025
FF adds so much to a game, especially if the players piss you off. Revenge is all to easy then. :)

+Lighting
+Ambience
+Idea

=Dust

-Remake
Commented 19 years ago2005-12-10 13:31:57 UTC Comment #10045
Well it wasn't so bad..

***************

+ Texturing. was ok, you used the trim, so the map really looked like dust.

+ Layout. It was good, lots of different paths, etc. The weapon placement was good too.

+ Gameplay. It would play nicely, i think.. Perhaps some AWPs at the top catwalks?

*****************

- Architecture. Too much crates, you didn't add any dust arches, which are the main resemblence to dust. :(

- Ambience. There could be some, although there wasn't any in dust, so that's not a big problem.

- Lighting. It's very boring, same lights everywhere.. :

********************

Nothing more to add, I guess.. Personally, I'm not fond of map remakes, so I'll give ya 3* for the effort :)
Commented 19 years ago2005-12-19 11:27:12 UTC Comment #10129
I quite liked it... For the most part anyways...

Texturing (+) Very dust-like. The trim on the walls and the cobble-stone road are all good. Nicely done there.

Architecture (+/-) The architecture was generally good around the walls and with the lights but as Daubster said.. crates.. too many of them... Crates are the lazy-mapper's signature. Think if something else to hide behind.

Layout (+/-) Meh. It's classic aim map.. almost a bit too classic.. like.. its perhaps decompiled? i dont know.. Anyways, weapon placement was pretty good... The layout helps gameplay.

Ambience (-) none. Wind or something would be good.

Lighting (+/-) i think the night time theme suits the dust map but it was rather dull... It needs something but i cant think what.

Obviously, effort was put into making this but honestly, itsbetter to get your own idea. Not bad. Not great.
Commented 19 years ago2005-12-20 13:43:17 UTC Comment #10166
+ Texturing, very dusty, wich is always good.

+ Lightning, I think the lightning looks very sexy, it really adds that 'feeling'.

+ Layout, like hunter said, very classic, but it does the job.

+/- Architecture, it was alright.

Like the others said, crates, argh, althought it's typical for a aim map, they are a sign of lazyness and noobyness.

- Ambience, it really should have some!

- Another dust map!!

3 stars.

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