Justice

Counter-Strike: Source CSS
Justice by satchmo
Posted 18 years ago2005-12-21 11:25:08 UTC • Completed • Counter-Strike: Source
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Name
Justice
By
satchmo satchmo
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Completed
Included
BSP
Created
18 years ago2005-12-21 11:25:08 UTC
Updated
18 years ago2005-12-21 11:25:08 UTC
Views
4640
Downloads
1424
Comments
8
Rating
4.00 (1)
Reviews
0
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Terrorists have taken four law clerks hostage at the county courthouse. They demand President Bush to resign immediately, or they will kill the hostages.

A frantic judge managed to call the FBI and the SWAT team has arrived to save the hostages.

This map is based at the same location as the bomb defusion map.

8 Comments

Commented 18 years ago2005-12-21 12:23:50 UTC Comment #10195
Hmm... how many versions does this map has, satchmo? I think you should map something else.
Commented 18 years ago2005-12-21 13:20:44 UTC Comment #10196
I know, I want to break the world record for recycling the same map over and over again.

I don't think anyone can beat me at this point.
Commented 18 years ago2005-12-21 13:42:57 UTC Comment #10197
Heaven for those who love the architecture, at least.

I certainly hope you've won :D.
Commented 18 years ago2006-02-15 16:12:09 UTC Comment #10857
Very nice architecture, and lighting. I found some problems though. Take a look here:
http://img116.imageshack.us/img116/7020/uneven6pe.jpg

http://img116.imageshack.us/img116/5089/bune0tc.jpg

Also, I would use displacement on the skybox mountains to get them to look more real, and maybe not see as much empty space outside the map. Also, align the window textures with the window. Most of them are misaligned looking bad. Other then those small things, its a 4 star map dawg!!! :)
Commented 18 years ago2006-02-15 19:03:34 UTC Comment #10858
Thanks, Xyos212.

In the first screenshot, the elevated grass brush was intentionally made like that.

But the levitating brush is unintentional. I didn't notice it until you pointed it out to me.

Those mountains in the skybox are made from displacement, but I kept the power to 2 to keep the framerates high. It's a compromise between aesthetics and performance.

This map is out for a while already, so I am not going to recompile it. Otherwise, people will have problem with compatibility issues on pub servers.

I do, however, appreciate you taking the time to take this map for a spin and providing feedback.

If you haven't played the HL2SP version of Justice, definitely try it out.
Commented 18 years ago2006-02-15 21:07:00 UTC Comment #10859
I like the rooms inside too, they look very authentic :) BTW, which sky did you use? I really like the lighting in that level outside :)
Commented 18 years ago2006-04-25 22:34:06 UTC Comment #11587
I was playing through this map again for fun and noticed some of the fade in fade out values of some of the desks on the courtroom are too low. You can see it fade out.

BTW great map (Again) :)
Commented 18 years ago2006-04-25 22:56:55 UTC Comment #11588
I found out about those too, but it was already months after I initially released the map.

Can you believe it's been almost two years since I made this map? I finished this map even before I finished playing HL2 itself (I got as far as "Route Kanal" when I completed this map).

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