HL2 flare sequence for HL1

Half-Life HL
HL2 flare sequence for HL1 by srry
Posted 18 years ago2006-02-04 09:36:50 UTC • Examples • Half-Life
Loading...
Screenshot Thumbnail
Name
HL2 flare sequence for HL1
By
srry srry
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Created
18 years ago2006-02-04 09:36:50 UTC
Updated
18 years ago2006-02-05 09:22:25 UTC
Views
3080
Downloads
1026
Comments
5
Download (42.85kb)

Remember in Nova Prospect, when the lights are turned off, and then the combine throw those neat-o red flares out? This shows you how to do it for Half-Life 1.

There might actually be a better way of doing this, but I don't know about it. Oh, and, I wrote the tutorial at like 4:00 in the morning, so it might be a little confusing.

5 Comments

Commented 18 years ago2006-02-05 09:25:53 UTC Comment #10809
Dangit, I swore I'd avoid all those embarrasing mistakes on my first example map! It should be fixed now.
Commented 18 years ago2006-02-07 00:52:28 UTC Comment #10818
Works now! Dun worry about it too much, happens constantly ;)

Pretty neat stuff--flare effect looks great imo--, though I never saw the original scene you're trying to emualte.

The only things I can think to possibly improve it would be to perhaps make the flares a bit bigger, and possibly add a smoke sprite for each flare.

Good job!
Commented 18 years ago2006-02-07 05:17:02 UTC Comment #10819
Well, in the original, there isn't any smoke. It's not really a flare, in the usual sense, but more like a Combine version of those glow stick things, except it's a lot brighter. I don't know if there's any real-life counterpart, so I just called it a flare.
Commented 18 years ago2006-03-27 13:10:21 UTC Comment #11367
I only need 1 word for this, it goes something like this: AWESOME!

You must log in to post a comment. You can login or register a new account.