aim_submerge

Counter-Strike CS
aim_submerge by Dorian27
Posted 18 years ago2006-04-13 18:34:50 UTC • Completed • Counter-Strike
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Name
aim_submerge
By
Dorian27 Dorian27
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
18 years ago2006-04-13 18:34:50 UTC
Updated
18 years ago2006-04-13 18:34:50 UTC
Views
1729
Downloads
597
Comments
6
Reviews
0
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I re-made this map, with some added goodies

-Rising water
-Better Secret room (lounge style, like Rowley's suggestion)
-Err, less misaligned textures..
-Slightly changed lighting

Well, thats it, check it out.. yo.

6 Comments

Commented 18 years ago2006-04-13 19:08:26 UTC Comment #11495
eek. please tell me that those arent point-based lights i see! </cringe>
Commented 18 years ago2006-04-13 20:44:00 UTC Comment #11496
Yikes! methinks they are. Although I'm guilty of that same thing in many (all) of my maps.
Commented 18 years ago2006-04-14 03:55:25 UTC Comment #11499
Neat stuff.

The point-based lights in the main battle area work though, because of the way you did them and they look very nice.

R_speeds are highly respectable in all the lower areas, and to a lesser degree above--pillars many :) Far within playable limits though imo.

Neat secret passage and drowning button! Is there a retard button someplace, but I just couldn't find it?

When i said lounge, I was more thinking of one you'd find in a night club wit low, colored lights, soft jazz, drinks and a weaponstrip so everyone has to behave--A resting area of sorts. Maybe make it knifes only.

I like your lounge though too!

I think my favourite part of this map is the gravity lift that takes you there...really nice! Funny too how it's barred off after flooding :)
Commented 18 years ago2006-04-14 18:53:01 UTC Comment #11502
Yes, Point based lights... =P
Thanks for the review Rowley, honestly, the tube is barred off because the func_pushs behave badly when in water. Again, this is a map that my friend and I drew up in some free time, and I decided to make it, nothing special. Again, thanks for looking at it.
Commented 18 years ago2006-04-15 04:53:06 UTC Comment #11503
I thought the outside point-based lights looked great In the outside area!
Commented 17 years ago2007-01-18 00:02:59 UTC Comment #14016
I've been searching a lot of places and I've been wondering, how do you make rising water?

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