Final Update. Thanks to Dauby and Captain P, and everyone else who made constructive critiques...I tried to make as many changes as possible in the time allowed.
"floatables" are still glitchy, but more manageable imo. To push them out of your way quickly, get close without touching it, and hit the USE key.
Cycler Submodels still have the annoying bounding box around them, so if you walk to close to them they'll impede your movement. I tried lots of fixes with no success
GOOD LUCK TO ALL ENTRANTS!
Minor changes as per the thread. I didn't make all the changes I wanted to, but I think this one is a little better...hope you think so too!
Thanks to Everyone at TWHL whose tutorials and forum posts I used to help me complete this map.
Special Thanks to RabidMonkey and Captain P for the information you provided for Submodels.
Very Special Thanks to Kasperg for a providing us with a fun compo, and a peak at how you put your maps together!