1-Way Glass HL

Half-Life HL
1-Way Glass HL by rowleybob
Posted 17 years ago2006-08-01 21:38:53 UTC • Examples • Half-Life
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Name
1-Way Glass HL
By
rowleybob rowleybob
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
17 years ago2006-08-01 21:38:53 UTC
Updated
17 years ago2006-09-12 20:31:52 UTC
Views
4334
Downloads
1023
Comments
6
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These tutorials were authored by Waldo and Sam from Counter-Map, which is either down atm or gone.

The first tutorial/example map show you how to create one-way glass--using the NULL brush and a little ingenuity, and the second tutorial shows you how to make it breakable.

I'm posting them here because I couldn't find them anywhere else.

6 Comments

Commented 17 years ago2006-08-03 03:57:04 UTC Comment #12727
No barney beating a grunt in interogation room. :(
It's a very simple effect but it's nice. Just for the realisim, make the lights dimmer in the... dang it... forgot the name... observation room? Well you get my meaning. But since this is an example map there is no need for that.
Commented 17 years ago2006-08-03 13:20:15 UTC Comment #12731
It's not my map anyway, just an old tutorial from Counter-Map, which afaik is down for good now.

Because there was a guy asking 'bout 1-way glass in a recent thread, I decided to post it out of my archive of tutorials/example maps.
Commented 17 years ago2006-08-12 12:41:54 UTC Comment #12821
I used this technique, - i think, in a mod I started while back. Haven't downloaded, but just trigger_multiples next to each other targetting renders? nice anyway!
Commented 17 years ago2006-08-13 19:27:26 UTC Comment #12829
Nope, no trigger mulpiples nor renders. Much simpler one that just uses the null texture. Check it out, bitch! :P
Commented 17 years ago2006-08-23 13:52:04 UTC Comment #12885
oh.... then I spend 30mins. for nothing! righty-oh :)
Commented 17 years ago2006-12-11 20:02:06 UTC Comment #13663
Pretty usefull, cause I was thinking about useing a one way glass in one of my maps, the thing was I did not know how I would make a one way glass, until I noticed this, so this is great for some maps.

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