fy_quickshot

Counter-Strike CS
fy_quickshot by F0ld
Posted 17 years ago2006-12-08 03:36:53 UTC • Completed • Counter-Strike
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Name
fy_quickshot
By
F0ld F0ld
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2006-12-08 03:36:53 UTC
Updated
17 years ago2006-12-10 06:20:28 UTC
Views
2050
Downloads
628
Comments
9
Rating
5.00 (1)
Reviews
0
full star full star full star full star full star Download (Hosted Externally)

A map I designed from the foggy bottom of my head. Rush map with various routes to take you behind the enemies with your knife. Doors that cause paranoia and a nasty sniping spot aswell. Not my 1st map, wont be my last either. The screenshot isnt up to date, the mapping bugs you might see there are fixed.

(Supports 18 players)

9 Comments

Commented 17 years ago2006-12-09 11:18:46 UTC Comment #13640
The most detailed FY map I have ever seen.
Commented 17 years ago2006-12-09 14:11:51 UTC Comment #13642
Is that a good or a bad thing ? :)
Commented 17 years ago2006-12-09 15:32:16 UTC Comment #13643
Definately a good thing if you would ask me! Looks good from that screenie!
Commented 17 years ago2006-12-10 02:32:15 UTC Comment #13646
Suprisingly great stuff!!1

I agree with mcmitcho, but it really would be better suited as a hostage rescue/bomb defuse imo, but whatever.

Everything looks great imo.

+Superb architecture
+Superb texturing
+Nice lighting
+great detailing
=Ambience is fine, but maybe some more sounds other than the music, and I would remove that italy guitar song--the other is ok.

Speaking of ambience, If you've never played the mod "They Hunger", you should check it out just for this reason. That mod used sound to add realism to the map, better than any other mod I've ever played.
=Gamepaly. No idea until I play it on a server, but I'm sure it would be fun
-Inaccessible weapons: I never think it's cool to put weapons in front of the player that they can never get, or is there a way to get them?
-some of your clip brushes blocked the player unnaturally.

For example, the two stacked boxes by the window. The boxes are both the same height, and you can jump on top the first box. Inexplicably, you can't jump onto the second box even though it's the same as the last.

I would recommend if you want to block the player from an area, find a more realistic way to do it.

Anywho, excellent stuff despite my little nitpicks.

Superb work!
*****
Commented 17 years ago2006-12-10 05:34:47 UTC Comment #13649
yeah I guess I a little overdid the blocking part, as for the weapons. I made them to be more like a teaser. I couldnt find anything to suit that map in ambience sounds so I placed 2 music files in it, which I didnt like either.

Hostages I tried but I ended up removing them as they were too easy to rescue due to the many routes available. a bomb came to my mind but that map is too small for 2 bomb locations, unless you happen to have some suggestions.

Thanks for the feedback :)
Commented 17 years ago2007-01-01 23:35:54 UTC Comment #13880
Strange amount of spawn points. Only 5 ct spawns and 9 t spawns? (i like 32 spawn maps :D)
Commented 17 years ago2007-01-15 04:04:52 UTC Comment #13995
It does have 9 respawns on each side. And I finaly got enough players to test playability,was quite fun indeed :)
Commented 17 years ago2007-01-21 12:54:06 UTC Comment #14046
Ok, i guess i had a glitch with my game then. (excelent map though)
Commented 17 years ago2007-01-21 13:50:03 UTC Comment #14047

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