cs_face2face

Counter-Strike CS
cs_face2face by kool_deezel
Posted 17 years ago2006-12-30 06:46:07 UTC • Completed • Counter-Strike
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Name
cs_face2face
By
kool_deezel kool_deezel
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Completed
Included
BSP
Created
17 years ago2006-12-30 06:46:07 UTC
Updated
17 years ago2007-01-09 06:30:15 UTC
Views
1432
Downloads
528
Comments
6
Rating
1.50 (2)
Reviews
0
full star half star empty star empty star empty star Download (1.23mb)

cbble deathmatch

fixed

lights so it wont be a problem for r_speeds and for lag

i really fixed this. promise

6 Comments

Commented 17 years ago2006-12-30 12:10:33 UTC Comment #13857
I see fullbright, blockyness and 3 main textures.
Commented 17 years ago2006-12-30 14:04:48 UTC Comment #13858
don't forget the complete lack of decent description, default sky, and the fact that it's CSDM
Commented 17 years ago2006-12-31 11:05:34 UTC Comment #13865
Pretty much a killbox with a few props.
Plus it's fullbright.
A few things I'd suggest:

- The "cs_" prefix in the map name stands for HOSTAGE RESCUE maps. I'd strongly sugest changing it to fy_ or aim_, since it's a killbox.

- Always run RAD, when compiling, even if the compile takes loads of time. If the map has a leak and you haven't fixed it - at least don't post it in the completed maps section.

The reviews were harsh, but it's just that killbox maps aren't welcome by most of the mappers here..
.. especially if they're quite poorly made.

Sorry, but the map realy isn't worth more than 2* in advance.
Commented 17 years ago2007-01-02 19:30:44 UTC Comment #13889
This is the same as your kool deathmatch map with some different textures? I guess you can just use the same review from that one :)

One thing though, the layout is not really conducive to a traditional hostage rescue--cs--map, but whatever. It's more suited to an aim or fy.

Hopefully your next map will be a little different from this one ;)
Commented 17 years ago2007-01-04 11:20:54 UTC Comment #13900
One thing always made me wonder: why do some mappers leave out the lighting for performance sake? Have you tested the difference and if so, was it really that significant? This map never gets above 400 world polygons so if you can run the default CS maps fine, then it really shouldn't be an issue...

Anyway, about the map, personally I think there isn't much interesting to it, since there are so many maps of this kind and it looks so bland. I'm sure it can be fun for a while, but I think that after some time it becomes too predictable and people will go looking for another map to get some variation.
Commented 17 years ago2007-01-10 06:45:29 UTC Comment #13959
I fixed the lights.. hehehe, I dont know to fix the error at the first time but hehe, i fixed it, it was a leak that makes the map overbrighted. hehhehehe

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