Garage Door

Half-Life HL
Garage Door by zeeba-G
Posted 6 years ago2011-07-23 07:26:05 UTC • Examples • Half-Life
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Name
Garage Door
By
zeeba-G zeeba-G
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, BSP
Created
6 years ago2011-07-23 07:26:05 UTC
Updated
6 years ago2011-11-20 03:42:50 UTC
Views
1360
Downloads
347
Comments
4
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A garage door CaptainTerror and I sent back and forth to get working.

Enjoy!

4 Comments

Commented 6 years ago2011-07-23 17:32:51 UTC Comment #19378
chea! checking this out now. This would have made a sweet entity challenge back in the day!

Edit
Here is a very quick/dirty solution not using trains. It still needs some renders to hide some things from the outside, besides the main flaw of this design is the middle section never moves, but i have some ideas to fix that.. ;)

Your train attempt is pretty awesome btw, as well that light bulb prefab is pimp/pwn. =)
Commented 6 years ago2011-07-24 02:33:28 UTC Comment #19379
Omg, this is ABOSOLUTELY BRILLIANT! Thanks so much! ! ! I'll simply use this and divide the top and bottom parts into two or three individual doors that move into eachother. The middle piece remaining is fine. Good job!

The only other bug will be the textures showing through eachother unless they are rendered invisible or placed the same as the overlapping ones. I'll edit it tomorrow.

Edit: Ok, more like 6 segments each. But I got it!

Edit: Ok, finished and re uploaded to the new open and close version. Thanks for the idea and help captain, couldn't have done it with out you!
Commented 6 years ago2011-07-25 08:08:29 UTC Comment #19386
NP man it was my pleasure!

The new version looks great, and the multiple telescopic improve the illusion very much, as well take your attention from the non-moving segments.

Good work! =)
Commented 6 years ago2011-08-03 06:52:44 UTC Comment #19327
Thanks. I also added the little arm device that pulls the garage open and pushes it closed and runs along the black beam. I simply made it and attached it to the top garage door segment with the biggest lip value and then shifted the origin to its center and adjusted its lip value. You will see it in the mod but not for a long time. I'd upload it but the part isn't necessary.

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