This was my gift to
Soup Miner. I looked at his profile page and learned that he, just like me, is some what of a Japanophile. So I thought, why not make something Japan themed? And I ended up setting up a little quiz for him with genres like language, anime and general facts.
There are three alternatives for each question so even if one doesn't know the answer one can still proceed via trial and error. Mind you, choosing the wrong answer might have some consequences.
The zip contains three maps, where of two are old maps re-edited and one totally new.
map 1 - de_racetown
map 2 - new (train textures from de_fastline_cz)
map 3 - fy_kingofhill
-- Installation --
Merge the zip content with your valve folder
Run HL, in console (paste following):
map xmas_gift_soup_miner
I'm very glad you liked it Soup Miner ^^
++Beautiful layouts and construction
++superb effects like the moving terrain on the train
+some beautiful texturing
+superb use of sounds
+really cool theme. i felt i was in hong kong without the mountains and giant sea creature markets. =)
++Gameplay Fun and thoughtfully done
+/-voice audio was i bit tough for me to understand but still good.
-The question didn't pop up for me in the first train car fsr
-what happens after you kill the fat baby, is that the end?
Superb construction throughout which by itself is worth 5 stars in my book. Add the gameplay and it makes it something very special. I was really blown away by the way you handled the moving terrain outside the train windows, just really great stuff all around. Please tell me you're entering the c32 contest!
Blown away by this! Great work!
*****
Yeah, the voice audio is kinda crappy but I backed up the important stuff with text.
The first question in the train was most likely triggered but you didn't see it because the background was too bright and the attention goes directly to the moving scenery outside the windows. I kinda didn't see that text too during some test runs and since it's triggered by a "trigger once" trigger it wont come back. That could be improved indeed. In the third map however the questions can be triggered countless times.
I'm not sure what you mean with the fat baby. When you open the last door you can enter the little temple-house and it will trigger some text like "Good job, you past the test" and some other stuff too like music and an xmas egg. Inside is also some hints to who made the map and the xmas egg popping up somewhere is a quite a give away hint too.
There are 9 questions in total, 3 per map. Just in case you missed one the last one :P.
I worked really intensely on these maps for like 3-4 days only, so they have some small flaws :P.
Also, I did not encounter any fat babies. Was I supposed to?
And that's all I can really say that hasn't already been said by CT in his mini review. I only managed to get one question right, excluding guesses, but I still very much enjoyed this map.
Of course you can use that method man :P. I wouldn't be surprised if someone else already did it this way or thought about it. I was also thinking about using func_train for the moving trees and mountains but I didn't have so much time so I did it this way.
I think having to guess and make a few wrongs will make the game experience better :).
Texturing — 7.5
Ambience — 7
Lighting — 8.5
Gameplay — 7.2
Exclusive Video Review:
"There's no section in our MotM score for entity work, but if there was it'd be up in the high nineties."
Bottom Line:
It didn't quite appeal to me but a lot of thought went into this to make it personal for Soup Miner and you really have to respect that. Well worth playing if you want a change of pace.Texturing — 9
Ambience — 8
Lighting — 7.5
Gameplay — 9.5
Exclusive Video Review:
"What really counts here are the punishments for not answering correctly. These are very good."
Bottom Line:
I enjoyed it. Basically it was guess work that got me through it as I'm not really clued in on Kanji or Anime or everything in between. It was pretty fun, a really unique idea and doggybag71 has done a fantastic job.