The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
cs_twhl_2012 BETA
Vault
View Vault Item
CSS
cs_twhl_2012 BETA by
team.twhl
Posted
12 years ago
2012-05-05 04:34:15 UTC
• Completed • Counter-Strike: Source
Loading...
Name
cs_twhl_2012 BETA
By
team.twhl
Type
Map
Engine
Source
Game
Counter-Strike: Source
Category
Completed
Included
BSP
Created
12 years ago
2012-05-05 04:34:15 UTC
Updated
12 years ago
2012-05-28 02:28:55 UTC
Views
2332
Downloads
586
Comments
8
Rating
5.00 (3)
Reviews
0
License: All Rights Reserved
Download (Hosted Externally)
More Images
This map is the product of the combined work of 8 TWHL members, started in the
Team Mapping thread
.
Team Mappers
Captain Terran
Archie
Ninja Defuse
Urby
The_(c)striker
Hotdog
Tetsu0
Blitzkrieg
More To Come
embed radar in bsp next version(thanks Arch)
improve look of radar overview
fix some broken/stretched textures
improve fps performance
update Navigation Mesh
Multiple camera previews via point_viewcontorl
layout changes possibly after testing
Sewer Section(cancelled)
new name (lol)
different gametypes(as, de, etc)
???
Done Recently
reshot screenies with AA on
hdr/ldr final compile
lowered some fade distance for interior props
Thank-you for playing!
Team.Twhl
8 Comments
Striker
Commented
12 years ago
2012-05-05 09:40:21 UTC
Comment #19946
Since I already played some versions while I mapped for it, and I know how original and good this is, I'm going for 5/5.
Though there is a lack of atmosphere. We need sounds, people!
Also for admins: put this as a community project in
this thread.
Captain Terror
Commented
12 years ago
2012-05-05 09:43:37 UTC
Comment #19947
ya striker u was thinking the same! I also think it would be cool if we were to tandomly light windows in blitz section by t spawn
ninja defuse
Commented
12 years ago
2012-05-05 14:58:23 UTC
Comment #19949
it was funny to map something together ^^
see ya next time
zeeba-G
Commented
12 years ago
2012-05-06 03:02:12 UTC
Comment #19951
Will check out soon. I think it would be nice for someone to make a video walkthrough explaining who did what and in what order.
Striker
Commented
12 years ago
2012-05-06 07:00:57 UTC
Comment #19952
*points to archie
Captain Terror
Commented
12 years ago
2012-05-07 11:49:29 UTC
Comment #19953
Really impressive job by everybody, and a simply astonishing amount of work people squeezed into there 24-hour slots.
Great work people! =)
Archie
Commented
12 years ago
2012-05-07 16:07:01 UTC
Comment #19954
Radar image isn't included, btw.
Oskar Potatis
Commented
2 years ago
2022-07-12 20:44:38 UTC
Comment #104645
Striker, I made a wiki article for community projects:
TWHL Community Collaborations
You must log in to post a comment. You can
login
or
register a new account
.
Though there is a lack of atmosphere. We need sounds, people!
Also for admins: put this as a community project in this thread.
see ya next time
Great work people! =)