Counter-Strike: Source CSS
awp_junkworld by Captain Terror
Posted 6 years ago2012-06-20 13:39:18 UTC • Completed • Counter-Strike: Source
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Captain Terror Captain Terror
Counter-Strike: Source
6 years ago2012-06-20 13:39:18 UTC
5 years ago2013-03-09 08:36:57 UTC
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Map of the Month winner for June 2012!


This is my rushed submission for the GameBanana Junkyard Contest.

I spent about 5 days on this when it needed 5 weeks and it shows, tho i'm happy to be able to submit something this time(since i missed entering the recent dangerous cargo competiton).

Cheers, and please rate/comment on GameBanana if you get the chance!
User posted image


Commented 6 years ago2012-06-21 08:36:20 UTC Comment #3585
I wish I could produce such quality in such a small amount of time! Although I watched Wall-E quite a bit of time ago, I feel your map is able to bring into memory a couple of scenes.
It surely looks rushed though, and you could still make some polishing.

Gameplay - Not sure what to say here, it features really straight forward action, hopefully not traditionally masked with cover positions consisting of crates. I wasn't able to put bots in it, I would have tried playing it a couple of minutes. What I think you can improve here is providing a bit of high-ground. Sure, there are some tanks there but they're not high enough and it's difficult to climb on them.

Ambience - You successfully convinced me that I'm not playing in a box. The ruined cityscape is a bit intimidating and makes me feel really small, but otherwise a wise 3D skybox for this map. I think the white landing pod that gives out smoke is a nice touch. Frankly, it's the only dynamic element in the map that says: "Hey! This is not an entirely dead, static map!". Seeing Wall-e recharging his batteries gives me a warm feeling somehow... About the sound ambience.... I can't say much, it does its job.
The textures were smartly chosen, and once again you're proving your creative geometry skills.

Problems/Suggestions - There are a couple of oddities around, but I know this was rushed and it's normal. One of the first problems I spotted were the shadows: they're incredibly sharp and black, those need fixing.
I liked the blueish building silhouettes in the distance, but it's a bit harsh to my eyes. You could try a more subtle blue. A thing that really stands out is the gap between the city and the desert terrain, that needs urgently fixed.
Some of the buildings look like they've been built by children: clipped windows and skyscrapers made of dirt that look like peanut chocolate.
I was intrigued by the hammer axis representation in the middle - is that intentionally left there? It looks rather weird... Since I'm talking about the middle, you should check that pile of dirt there - it's not correctly sewn. Also, why there are no-clips at the ends of the road, but you can "safely" fall off on the sides?
One last suggesting is that I'd like to see some dust blows on the desert land.

All in all, it looks superb for 5 days. Congratulations!
The ratings are disabled btw, but I'm giving you 5 stars.
Commented 5 years ago2012-08-01 00:00:00 UTC Comment #32833
Architecture — 4
Texturing — 3
Ambience — 6.5
Lighting — 4
Gameplay — 2

Exclusive Video Review:

"It's like in the Civil War: the one who shoots first wins."

Bottom Line:

"No offense Captain Terror, I know you're a good mapper, I've seen good examples of your work - but this just isn't it."
Commented 5 years ago2012-08-01 00:00:00 UTC Comment #32834
Architecture — 5.5
Texturing — 3
Ambience — 7
Lighting — 6
Gameplay — 2.5

Exclusive Video Review:

"Awp_junkworld looks terribly unfinished, from every possible perspective."

Bottom Line:

"It's a nice concept that was killed by the lack of time."
Commented 5 years ago2012-09-01 13:16:12 UTC Comment #20249
congrats on winning MOTM :D
Commented 5 years ago2012-09-02 08:21:27 UTC Comment #20207
LOL ty =)

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