cs_kaeza_cruiser_00

Counter-Strike CS
cs_kaeza_cruiser_00 by kaeza
Posted 12 years ago2012-08-18 20:47:58 UTC • Unfinished • Counter-Strike
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Name
cs_kaeza_cruiser_00
By
kaeza kaeza
Type
Map
Engine
Goldsource
Game
Counter-Strike
Category
Unfinished
Included
BSP, RMF/VMF
Created
12 years ago2012-08-18 20:47:58 UTC
Updated
12 years ago2012-08-19 18:04:37 UTC
Views
1743
Downloads
471
Comments
16
Rating
2.00 (1)
full star full star empty star empty star empty star Download (672.61kb)

The terrorist have taken the passengers of a cruise ship as hostages.
The counter terrorists make an assault at (dawn?) to try and rescue the hostages, by means of some (castle walls) boats and a (crappy) helicopter.

Up to 32 players can enter this map.
Multiple spawn points to make things interesting.

Version 0.1.1:
Fixed being killed by func_rotating. Don't come near the rotor Tho'!

16 Comments

Commented 12 years ago2012-08-19 04:01:02 UTC Comment #20067
Missing hlbasics.wad
Commented 12 years ago2012-08-19 12:18:59 UTC Comment #20069
HLBasics.wad is still missing, just tried it now.
Commented 12 years ago2012-08-19 16:23:17 UTC Comment #20070
Okay my bad. For now just copy the hlbasics.wad file in your Half-Life valve folder to your CS folder.
Commented 12 years ago2012-08-19 17:25:08 UTC Comment #20071
kaeza_colors.wad missing :(
Commented 12 years ago2012-08-19 17:42:16 UTC Comment #20072
Okay... My bad again. Fixing it. Give me a moment and I upload a new fixed version.
Commented 12 years ago2012-08-19 17:50:17 UTC Comment #20073
There I fixed it.
Commented 12 years ago2012-08-19 18:00:39 UTC Comment #20074
Here I have the kaeza_colors.wad file.
It isn't really used by the map but it shuts up the bitching.
Commented 12 years ago2012-08-19 23:54:19 UTC Comment #20075
Alright, this map is a good beginners map, I'll say.

-Architecture: The architecture is rather decent, but a lot of it is way too big. Most of the objects, doors are way too big. That's all I really have to say about that, other than the fact that the water could've been done much better.

-Texturing: The textures in this map are either stretched, from prefabs, or just don't belong. They could've been handled a lot better.

-Ambience: There isn't really any, except for the helicopter that was obnoxiously loud.

-Gameplay: This map could be pretty fun, standard CS map even if it is a hassle trying to locate the hostages.

I give it 2 starts.
Commented 12 years ago2012-08-20 00:53:28 UTC Comment #20076
Thank you for your comment. It's one of my first "large" maps.
All the other maps I have are small "aim" type maps.
About the water, I am still undecided about if it should be actual water, or
should it be a trigger hurt, so you won't be able to swim on the sea.
All try to fix the other aspects of the map (size, ambience, etc) and post an updated version.
Thank you very much for your comments.
Commented 12 years ago2012-08-20 01:17:37 UTC Comment #20077
I have an idea for the water.

Make it stretch a far way away so that from the boat it looks like a long distance away, then put clips so the player can't swim out of the main area of the water.

Similar for mapping with Source how you can make a map end with invisible wall s leading off to the 3d skybox.
Commented 12 years ago2012-08-21 08:49:39 UTC Comment #20078
"For now just copy the hlbasics.wad"

Nope.

At least you placed the map in the right category(unfinished stuff) ;)
Commented 12 years ago2012-08-21 11:02:30 UTC Comment #20079
I had to go to an outside source to download it. :/
Commented 12 years ago2012-08-21 21:26:44 UTC Comment #20080
Ya i don't have it, and i have something like 3k maps in my archive. (a quick google tells me it's a cz wad tho)
Commented 12 years ago2012-08-21 21:50:53 UTC Comment #20081
This is the kind of map that requires constructive critisism, Dimbark, not a review. Especially since this is an unfinished map. I'd go in there and get some details, but I don't have CS. I'll say what I can from the screenshot and what people have been saying though.

First of all, I must say I like the whole concept of a cruise ship assault by terrorists.

So from what I gather, you can jump into the water? Fair enough, but there are a few issues with that. Firstly, unless the water grants access to the interior of the ship somehow (which, if you could pull off, would be rather interesting to see), the entire water area lacks a little tactical potential. It's basically a massive dead end. Especially when I can only see one way back up. I can't tell whether there are more, but there definitely should be.

I'm sure you're aware of this, and I realise this is one of your first proper maps, but it needs to be said: I think you'll find no cruise ship is completely rectangular. To be fair, making a realistic cruise ship would be a bit of a challenge even for an experienced mapper. I would not expect you to be able to unrectanglulate this map at this stage, even slightly. It might be a project that, after you've made a lot more maps and gotten very good at it, you might like to revisit and remake.
Commented 12 years ago2012-08-23 05:13:48 UTC Comment #20083
Actually there are three ways up: two on the sides, and one on the back (stern). I'm thinking of ways to add more, for example by making some windows.
I was thinking of doing this map again from scratch, and Scotch made me make up my mind.
Maybe I'll go for something less detailed (maybe less cabins).
Commented 2 years ago2022-07-14 21:48:21 UTC Comment #104656
I have added hlbasics.wad to the download so the map can be played now

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