Then and Now

Half-Life HL
Then and Now by UrbaNebula
Posted 3 years ago2015-03-16 19:33:07 UTC • Completed • Half-Life
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Name
Then and Now
By
UrbaNebula UrbaNebula
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
3 years ago2015-03-16 19:33:07 UTC
Updated
3 years ago2015-03-19 20:40:07 UTC
Views
1942
Downloads
383
Comments
26
Rating
4.64 (11)
Reviews
0
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Then & Now
by Urby

Single Player map pack for Half-Life
Installation: Easy as pissing. Extract both map files to your Valve/Maps directory. Open the game and run the first map 'thenandnow' from the console.

Build Time: First map, probably about 3 days. I was an idiot back in 1999. Second map... uhm, 3 days. I know what I'm doing now. Took just as long. How odd... Then add on another few minutes for tweaks based on feedback from TWHL community. :D

Story: There isn't one really. Back in 1999 I just stuck the player in a prison cell and he had to escape. I've basically included the original map and then remade it. Dunno. Thought you guys might like to see how I've progressed over the years. :D

Sorry it's not quite The Core... That's coming soon. Promise... :|
Urby
coffee@scotchandcoffee.co.uk

26 Comments

Commented 3 years ago2015-03-16 21:57:05 UTC Comment #14352
That was fun. I should do something similar with an old map of mine that I made when I first started mapping.

Good stuff.
Commented 3 years ago2015-03-17 00:51:31 UTC Comment #14353
you cannot start at the second map via the console because no suit is given, and the player will likely be stuck in the first vent area without a flashlight.
Good point... edited the description. - Urby

That aside, the improvement is definitely there. Especially compared to this map http://twhl.info/vault.php?map=3629

Also there are like 50 other maps/mods where you start in a jail or prison and have to escape. No idea why mappers like this theme so much
Commented 3 years ago2015-03-17 00:57:09 UTC Comment #14354
5 stars for improvement!
The first version was the standard, blandly lit, nonsensical and empty rooms that we all started making.

The second version was much more coherent, organic feeling, and detailed, but with keeping the same setting and encounter constraints as the original.

+ Excellent use of textures
+ Good use of ambient and scripted sounds
+ Very detailed furnishings and props

+/- Itty bitty filing cabinets. Seem a bit off since we're used to the massive HL ones, but they're also so cute! :3
  • Very dark. When there was lighting it was used exceptionally well, but I had to rely on my flashlight a lot just to get my basic bearings
  • No autosaves. I can see how you wouldn't think it was necessary, considering the short, simple, and mainly showcasey purpose, and I would not have normally noticed this, but I tried to kill the ichthyosaurs the first time, ran out of ammo, and then ended up in the Hazard Course.
I like it. I might consider doing a similar thing myself at some point, if not for my schedule and the fact that I don't think a single rmf from my early days still exists. (A mix of shame, lack of external backups, and harddrive failure/format-enabled reuse.)
As 2much noted, 'escaping from jail' is used a lot - I know I used it at least once, and I can think of a few other people who did as well. I guess it gives an easy excuse to start with no equipment and give a feeling of persecution/pressure?
Commented 3 years ago2015-03-17 07:10:46 UTC Comment #14355
Yeah, starting in a cell is overdone, but it wasn't back in '99. Well, it may have been. I didn't have the Internet back then...

Regarding the file cabinets Jeff, they currently stand at 48 units / inches which is a little shorter than the average of 52. Larger cabinets would have looked odd alongside the desks which were also built to scale (to the nearest inch), but yeah, I see where you're coming from. They are kinda diddy looking.
Commented 3 years ago2015-03-18 19:10:09 UTC Comment #14326
Nice progress, Urby! Keep it up!
Commented 3 years ago2015-03-18 21:40:20 UTC Comment #14328
This is inspiring.
Commented 3 years ago2015-03-21 10:11:56 UTC Comment #14330
Good blast of classic Half-Lifing!
If you can map this well how come all your maps in The Core are so shit?
Commented 3 years ago2015-03-21 15:41:20 UTC Comment #14331
I know, right? It's crazy.
Commented 3 years ago2015-03-24 08:52:52 UTC Comment #14333
Fun little map.

Does this strike anyone else as a good idea for a mini-compo? As in, someone builds a little series of super basic rooms, each with a distinct idea, and people have to re-imagine the map while maintaining those ideas, maybe tying them all together with a unique theme? So long as you enter the room and go "oh this is the flooded room" or "this is the office area", I imagine it could be pretty open to interpretation and varied world themes.

Just a thought.
Commented 3 years ago2015-03-24 15:00:53 UTC Comment #14334
That is an AMAZING idea
Commented 3 years ago2015-03-25 07:07:05 UTC Comment #14335
Amazing idea. I think I might have a ton of unfinished stuff.
Commented 3 years ago2015-03-25 13:38:52 UTC Comment #14336
I like that idea. Also, I like the idea of this map, but not the execution. I find myself extremely surprised by the degradation of Urby's skills since 1999. The older portion of the map was fantastic, especially considering it's age, with varied lighting and intricate detailing that made the map feel alive. The remade portion however, I was shocked by.
Urby, who supposedly is an experienced mapper, making such obvious mistakes as sticking a pointlight in a room with no source, or having a thick metal blast door get broken by a single hit with a crowbar? I am vicariously ashamed, and frankly I interpret this upload as a cry for help. Urby probably did this because slitting his wrists in a bathroom or overdosing on over the counter painkillers would likely go unnoticed by us as we only know him through the internet.

But seriously, it was good. Probably the only real flaw in the newer version was the fact that as a location in a building the ichthyosaur pool didn't make much sense. Apart from the underwater bits, there was only one entrance to this large area.
The older portion, I won't offer any serious critique of.
Commented 3 years ago2015-03-26 02:59:39 UTC Comment #14337
Too dark. Can't see anything even with gamma pumped up to 3 and brightness up to 4.
Commented 3 years ago2015-03-27 15:14:47 UTC Comment #14338
You have a flashlight...
Commented 3 years ago2015-03-29 08:08:38 UTC Comment #14339
Not on the second map. No flashlight and not enough ammo.

You're fired.
Commented 3 years ago2015-03-29 15:35:49 UTC Comment #16339
Then play the first map first silly. Flashlight problem solved. :P
Commented 3 years ago2015-03-29 20:09:51 UTC Comment #16335
What about the ammo?
Commented 3 years ago2015-03-29 20:17:03 UTC Comment #16336
A interesting pair of maps showcasing how a concept can be improved upon. I found the later map to be pretty fun, albeit pretty short.
Commented 3 years ago2015-04-01 17:39:06 UTC Comment #13557
Finished it with 6hp.
Commented 3 years ago2015-04-01 23:16:24 UTC Comment #13465
@DiscoStu. Shoot better. Don't kill the ichys.
Commented 3 years ago2015-04-12 05:42:03 UTC Comment #20846
I'd like you to post a video showing how to finish the map without killing those.
Commented 3 years ago2015-04-27 00:44:00 UTC Comment #20860
Quite the progress :)
Can you post the .rmf please? I'd learn a lot from the second map's lighting, I'd be very grateful!
Commented 3 years ago2015-05-28 22:12:35 UTC Comment #20896
Nice work Urby this was some fascinating experience a true time travel.. :)

Didn't realize you've been mapping for hl for that long outstanding!
Commented 3 years ago2015-08-01 06:50:24 UTC Comment #20935
Is it really a map pack with such a small tiny size 430kb ?
Commented 2 years ago2016-01-11 23:34:17 UTC Comment #17335
LOOKS LIKE LITTLE HAS CHANGED
Commented 2 years ago2016-06-25 17:20:55 UTC Comment #19115
Great job but where is trigger_end if your map is finish to play after thanks for playing.... Urby..

Than your map doesn't trigger to end back to Mainmenu.

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