This is a demonstration of the unheard water current textures.
The map features some examples of how do they work and how to use them. The texture type is very buggy in some cases, and from what I've seen:
The brushes using this texture don't need to be turned into entities! It's a good thing, but that clips world brushes
I have predicted some good uses for this texture type, just so you, potential mappers could know:
The "!cur_up" texture can be used as a 'bouncy' texture which throws the player upwards, which can be used well in parkour maps, and/or maps which rely on "flying" with the tau cannon.
If anyone wants to make these textures, please follow the naming conventions otherwise it wouldn't work:
!cur_0; !cur_90; !cur_180; !cur_270; !cur_up; !cur_dwn (without the ; signs)Update:
I included an RMF of the map