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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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Oceanfront
Vault
View Vault Item
HLDM
Oceanfront by
DocRock
Posted
7 years ago
2017-06-18 19:07:35 UTC
• Completed • Half-Life: Deathmatch
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Name
Oceanfront
By
DocRock
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
7 years ago
2017-06-18 19:07:35 UTC
Updated
7 years ago
2017-06-18 19:07:35 UTC
Views
1837
Downloads
599
Comments
1
Rating
5.00 (1)
Reviews
0
License: All Rights Reserved
Download (Hosted Externally)
Oceanfront
a Half-Life deathmatch experience by DocRock
This map is for Half-Life 1 Deathmatch
1 Comment
Windawz
Commented
7 years ago
2017-06-18 21:10:17 UTC
Comment #21006
Great work.
+ Textures are scaled down for more precise shadows.
+ Clever usage of models.
+ Water doesn't just have a custom texture, it's also animated!
+/- You get MP5, Shotgun and some other weapons when you respawn.
- Some clipping issues. For example the trims aren't passable.
- Every time you shoot a model it bleeds. Use cycler_sprite instead.
- While underwater, everything outside becomes black.
A very good map. If not the issues I mentioned above, the map would be just perfect!
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+ Textures are scaled down for more precise shadows.
+ Clever usage of models.
+ Water doesn't just have a custom texture, it's also animated!
+/- You get MP5, Shotgun and some other weapons when you respawn.
- Some clipping issues. For example the trims aren't passable.
- Every time you shoot a model it bleeds. Use cycler_sprite instead.
- While underwater, everything outside becomes black.
A very good map. If not the issues I mentioned above, the map would be just perfect!