Access Point

Half-Life HL
Access Point by Dr. Orange
Posted 6 months ago2018-05-16 17:17:33 UTC • Completed • Half-Life
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Name
Access Point
By
Dr. Orange Dr. Orange
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
BSP
Created
6 months ago2018-05-16 17:17:33 UTC
Updated
6 months ago2018-05-18 14:41:27 UTC
Views
571
Downloads
103
Comments
8
Rating
3.60 (5)
Reviews
0
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A Half-Life single player map set in a high security storage facility.

Version 1.1

8 Comments

Commented 6 months ago2018-05-17 00:37:02 UTC Comment #21341
Not at all half bad! An enjoyable singleplayer level in the style of the "We've got hostiles" chapter.

Why in the world did you include a liblist.gam and a bunch of resource files? That's totally unnecessary if there's no custom content like models, sprites and sound at all.

My only complaint is the overal lighting of the map, I find it a bit bland. I would'nt say boring, but uninteresting. I mean, take a look at the thumbnail screenshot above, the ceiling is almost pitch black. Could be my monitor brightness setting, but you did pick a pretty dark texture for the ceilings. You could've spruced up your ceilings with smaller lights for example, as well as cables, pipes, small electronics like power boxes lit by small spotlights, stuff like that, or instead of having one big brush making up the ceiling of one room, break it up a bit, have support beams, or mix in some other textures.

Other than that, a well layed out map. :)
Commented 6 months ago2018-05-17 18:05:32 UTC Comment #21342
Played on hard. Simpler version of "we've got hostiles" from half life. It felt like a sven coop map kinda because of the basic design, although the combat is pretty nice. The optional side rewards at first makes a huge difference later on in the game, there's also more creative ways to go about the harder battles. I'd say this is a combat oriented map and the battles are designed pretty well, good for a challenge but since I took the side path it was fairly easy. Otherwise this might be a tough challenge I imagine.
Commented 6 months ago2018-05-18 14:50:39 UTC Comment #21344
Thank you for your comments! I have now updated the map with overhauled lighting and additional details. Feel free to have another look at it if you want to.
Commented 5 months ago2018-05-26 15:17:27 UTC Comment #21351
Woo! A singleplayer map in the vault!

Short, sweet and very authentic. I would go as far as to say that you could drop this into the middle of We've Got Hostiles and a lesser experienced Half Life player would be none the wiser.

Played on hard and actually missed the optional side path so it was pretty challenging.

One issue I noticed was that the grunts having a conversation don't react when the other is killed. I assume this was done so that the player can bust the vent without the grunts spinning round and blasting them? Otherwise, solid.
Commented 5 months ago2018-06-14 20:00:33 UTC Comment #101259
A pretty good Singleplayer level, plenty of hidden goodies to look for and very solid gameplay.
Commented 3 months ago2018-08-17 21:21:32 UTC Comment #101456
This is my first time ever downloading & reviewing anything explicitly on this site and I must say it was most definitely worth it. This is a great little gem. The map is packaged like a mod, with its own background; I liked that touch. The map itself may be short but there's a fair bit of variation in architecture, style and events which more than make up for it. Overall it was a very solid experience with nice setup for both fights and exploration.

My only negative thing to say about the map design would be the crossroads at the very start. I initially went right and essentially finished the level before going to the left, the path with a bunch of vortigaunts. At that point it felt rather unnecessary to have taken the left path at all and to get a kind of reward at the end felt useless as the map was essentially over at that point with no more fights or exploration. Perhaps if there was something more alluring the player into going that way it would've worked out better. Another interesting choice could have been to integrate the left path somehow so as to have it leading back into the right portion of the map. Then again that might've just turned out to be too confusing. That being said, fighting your way into the left path is a shoort but great experience too.

I am currently on a quest of making icons for Half-Life mods, icons intended to all look and feel like they are descended from the Half-Life logo. This is mainly so that I can have a whole bunch of them, both small and large, present on my desktop and looking all neat and tidy. As Access Point is essentially its own mini-mod with a shortcut in Steam I decided make an icon for this as well. It's nothing really special but if anyone else is interested, here goes. Feel free share and use as you like.
User posted image
Download .ico: http://zebrazilla.com/download/half-life/icons/accesspoint.ico
Download .bmp: http://zebrazilla.com/download/half-life/icons/accesspoint.bmp
Commented 3 months ago2018-08-18 09:19:53 UTC Comment #101457
Thank you, Zebrazilla, for your review. If I ever release Another update to Access Point, I'd like to include your icon as the for the Steam library icon, with your permission of course.
Commented 2 months ago2018-08-20 00:54:09 UTC Comment #101459
Glad to be sharing both my thoughts and the icon! Absolutely, you have full permission include it. I've actually decided to release this icon and all future ones in the collection as public domain so that anyone may do whatever they please and so that there can be no confusion as to what goes.

As for the the other icons; I've thrown them up here for now. The readme will contain information regarding permissions etc. while the changelog will list all the icons in the collection, including yours.

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