I must say this compo entry is indeed lovely and very reminiscent of the Valve style.. While there are many segments that are empty and barren looking others therefore shine even more by nice design - light and texture choices.
All in all you even added basic story elements which almost seems to be a re-run of Gordons Adventure all over again just in mini format.
I did play in on hard and unfortunately especially in the earlier levels till the point where you reach the guard locked inside the toilet it was somewhat unbalanced for that particular difficulty setting. 'Cause you simply ran outta ammunition and couldn't kill the alien slaves anymore. But once passed that point ammo wasn't much of a problem anymore mostly due to the soldiers.
I did enjoy this little competition entry despite the fact that many corridors are simply leading into a new box like environment. True 1999 modder mapping style. A great old school mod.
Wow... Well I would certainly be surprised if this doesn't get first place in the competition. Seven maps!? That's insane!
Played on hard as recommended and it was certainly challenging in some areas. I think for the most part I was running around with 100HP, but the various combat encounters were often frantic and I wound up in the red a number of times. I must admit that it was getting a little tedious at the start given the number of zombies and headcrabs, as I would engage these with the crowbar to conserve ammunition and whittling their health down took a long time.
There are quite a few areas that serve as little more than combat arenas and as such they lack detail or do not make a lot of sense. One example that comes to mind is the crossroad shaped section which had a single office in one wall... The middle section with the laser cannon was also a little bland in terms of detail and lighting.
However, not once was the game play dull, including the Half-Life staples of combat and platforming with the occasional bit of exploration which was always rewarded.
Overall, this was a very enjoyable map pack that hits a lot of the beats from the original campaign without simply copying it.
Bug Report: I noticed that with the electrical arcs that appear after the generator starts up, the trigger_hurt doesn't always disable properly for the first one. In two play throughs I took a chunk of damage when the beams were off, but only on the first one. The other two work fine.
Looks like you were so busy replicating the original Valve style (and did a brilliant job on that!) that you almost forgot about ammo and health. Great work!
played this in stream. It's kinda linear and design is pretty basic, but thats true of 1998 half life mods so it was a nice walk in the park. I recognized the chapter each map was trying to emulate too. Pretty good map pack.
I played this trough. It really opened my "Tunnel Vision". The gameplay is so great. Like every other mod, I first play it on minimal gamma of the game and on medium difficulty. It was a little bit dark. Then I secondly play it on easy with maximum gamma. It was OK. I love this. Really great job done.
Played this one recently (as well as all the other maps in this comp) and I must say this one was a big wow! I can't even begin to imagine at how you managed to make all these 7 maps and still manage to polish the vast majority of them on time! What else can I say, it's a really solid map-pack. Some areas could've used better detailing and especially lighting (most notably the areas that mimic office complex and the first 1-2 maps), and the outside enviroments could've used more ambient sounds, as well as giving more ammo to the player at some points, but I can totally understand that you didn't have any time left to polish everything on time, which is fine! I can imagine this probably already took you around a month as it is! Can't wait to see what else you will create in the future!
a pretty solid map pack! a bit more detail in the level would've been cool but it's just my usual nitpicking the levels looked good and i liked the look of the outside areas. now what matters the most (atleast for me) is the gameplay and it was really solid but kinda falls a bit on the easy side (i played on normal difficulty) but i liked the combat sequences, my favourite would have to be the one with the 2 helicopters, that one was really cool. i also liked the secret gauss gun this map pack was longer than i expected, took me around half an hour to beat, but it was a good half hour spent. this map pack is worth playing.
hands down my favorite entry of vanilla aesthetics, a good combination of linear and circular level design just giving the original 1998 vibe, the only thing odd for me was when I headed towards the left and right rooms to push buttons for that power generator, I was ready for some kind of jump scare but it was too peaceful.
All in all you even added basic story elements which almost seems to be a re-run of Gordons Adventure all over again just in mini format.
I did play in on hard and unfortunately especially in the earlier levels till the point where you reach the guard locked inside the toilet it was somewhat unbalanced for that particular difficulty setting. 'Cause you simply ran outta ammunition and couldn't kill the alien slaves anymore. But once passed that point ammo wasn't much of a problem anymore mostly due to the soldiers.
I did enjoy this little competition entry despite the fact that many corridors are simply leading into a new box like environment. True 1999 modder mapping style. A great old school mod.
Played on hard as recommended and it was certainly challenging in some areas. I think for the most part I was running around with 100HP, but the various combat encounters were often frantic and I wound up in the red a number of times. I must admit that it was getting a little tedious at the start given the number of zombies and headcrabs, as I would engage these with the crowbar to conserve ammunition and whittling their health down took a long time.
There are quite a few areas that serve as little more than combat arenas and as such they lack detail or do not make a lot of sense. One example that comes to mind is the crossroad shaped section which had a single office in one wall... The middle section with the laser cannon was also a little bland in terms of detail and lighting.
However, not once was the game play dull, including the Half-Life staples of combat and platforming with the occasional bit of exploration which was always rewarded.
Overall, this was a very enjoyable map pack that hits a lot of the beats from the original campaign without simply copying it.
Bug Report: I noticed that with the electrical arcs that appear after the generator starts up, the trigger_hurt doesn't always disable properly for the first one. In two play throughs I took a chunk of damage when the beams were off, but only on the first one. The other two work fine.
Texturing — 10
Ambience — 8
Lighting — 9
Gameplay — 10
Texturing — 9.5
Ambience — 8
Lighting — 7
Gameplay — 8.8
Texturing — 9
Ambience — 9.4
Lighting — 9
Gameplay — 9.5
this map pack is worth playing.