Tunnel Vision

Half-Life HL
Tunnel Vision by Dr. Orange
Posted 2 weeks ago2018-11-22 14:53:51 UTC • Completed • Half-Life
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Name
Tunnel Vision
By
Dr. Orange Dr. Orange
Type
Mod
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
Mod files
Created
2 weeks ago2018-11-22 14:53:51 UTC
Updated
2 weeks ago2018-11-22 14:53:51 UTC
Views
189
Downloads
39
Comments
4
Rating
4.50 (4)
Reviews
0
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Made for TWHL competition 35, Half-Life 20th Anniversary: Vanilla Half-Life. A pack of seven maps spanning various areas of the Black Mesa Research Facility.

For the best experience, make sure to play on medium or hard difficulty.

Version 1.1.

4 Comments

Commented 2 weeks ago2018-11-23 18:31:32 UTC Comment #101634
Great excellent work! WOW! You made from Sweden ^^!

I have tested to game. Nice job but it seems issue if I see common texture you should make sure for "Priority of Overlapping Faces" for laser canon

But It is awesome work. Congratulation!
Commented 2 weeks ago2018-11-25 17:16:27 UTC Comment #101635
I must say this compo entry is indeed lovely and very reminiscent of the Valve style.. While there are many segments that are empty and barren looking others therefore shine even more by nice design - light and texture choices.

All in all you even added basic story elements which almost seems to be a re-run of Gordons Adventure all over again just in mini format.

I did play in on hard and unfortunately especially in the earlier levels till the point where you reach the guard locked inside the toilet it was somewhat unbalanced for that particular difficulty setting. 'Cause you simply ran outta ammunition and couldn't kill the alien slaves anymore. But once passed that point ammo wasn't much of a problem anymore mostly due to the soldiers.

I did enjoy this little competition entry despite the fact that many corridors are simply leading into a new box like environment. True 1999 modder mapping style. A great old school mod.
Commented 2 weeks ago2018-11-25 23:33:36 UTC Comment #101636
Wow... Well I would certainly be surprised if this doesn't get first place in the competition. Seven maps!? That's insane!

Played on hard as recommended and it was certainly challenging in some areas. I think for the most part I was running around with 100HP, but the various combat encounters were often frantic and I wound up in the red a number of times. I must admit that it was getting a little tedious at the start given the number of zombies and headcrabs, as I would engage these with the crowbar to conserve ammunition and whittling their health down took a long time.

There are quite a few areas that serve as little more than combat arenas and as such they lack detail or do not make a lot of sense. One example that comes to mind is the crossroad shaped section which had a single office in one wall... The middle section with the laser cannon was also a little bland in terms of detail and lighting.

However, not once was the game play dull, including the Half-Life staples of combat and platforming with the occasional bit of exploration which was always rewarded.

Overall, this was a very enjoyable map pack that hits a lot of the beats from the original campaign without simply copying it.

Bug Report: I noticed that with the electrical arcs that appear after the generator starts up, the trigger_hurt doesn't always disable properly for the first one. In two play throughs I took a chunk of damage when the beams were off, but only on the first one. The other two work fine.
Commented 1 week ago2018-11-27 01:44:18 UTC Comment #101637
Looks like you were so busy replicating the original Valve style (and did a brilliant job on that!) that you almost forgot about ammo and health. Great work!

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