- View Vault Item
Posted 4 years ago2018-11-22 14:53:51 UTC •
- Tunnel Vision
- Mod files
- 4 years ago2018-11-22 14:53:51 UTC
- 4 years ago2019-01-27 17:56:12 UTC
- 4.63 (8)
You must log in to post a comment.
You can login or register a new account.
I have tested to game. Nice job but it seems issue if I see common texture you should make sure for "Priority of Overlapping Faces" for laser canon
But It is awesome work. Congratulation!
All in all you even added basic story elements which almost seems to be a re-run of Gordons Adventure all over again just in mini format.
I did play in on hard and unfortunately especially in the earlier levels till the point where you reach the guard locked inside the toilet it was somewhat unbalanced for that particular difficulty setting. 'Cause you simply ran outta ammunition and couldn't kill the alien slaves anymore. But once passed that point ammo wasn't much of a problem anymore mostly due to the soldiers.
I did enjoy this little competition entry despite the fact that many corridors are simply leading into a new box like environment. True 1999 modder mapping style. A great old school mod.
Played on hard as recommended and it was certainly challenging in some areas. I think for the most part I was running around with 100HP, but the various combat encounters were often frantic and I wound up in the red a number of times. I must admit that it was getting a little tedious at the start given the number of zombies and headcrabs, as I would engage these with the crowbar to conserve ammunition and whittling their health down took a long time.
There are quite a few areas that serve as little more than combat arenas and as such they lack detail or do not make a lot of sense. One example that comes to mind is the crossroad shaped section which had a single office in one wall... The middle section with the laser cannon was also a little bland in terms of detail and lighting.
However, not once was the game play dull, including the Half-Life staples of combat and platforming with the occasional bit of exploration which was always rewarded.
Overall, this was a very enjoyable map pack that hits a lot of the beats from the original campaign without simply copying it.
Bug Report: I noticed that with the electrical arcs that appear after the generator starts up, the trigger_hurt doesn't always disable properly for the first one. In two play throughs I took a chunk of damage when the beams were off, but only on the first one. The other two work fine.
Texturing — 10
Ambience — 8
Lighting — 9
Gameplay — 10
Texturing — 9.5
Ambience — 8
Lighting — 7
Gameplay — 8.8
Texturing — 9
Ambience — 9.4
Lighting — 9
Gameplay — 9.5
this map pack is worth playing.