CONTENTWATER Demonstration

Half-Life HL
CONTENTWATER Demonstration by Windawz
Posted 5 years ago2019-11-05 02:35:05 UTC • Examples • Half-Life
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Name
CONTENTWATER Demonstration
By
Windawz Windawz
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
RMF/VMF
Created
5 years ago2019-11-05 02:35:05 UTC
Updated
4 years ago2020-01-10 23:34:03 UTC
Views
2165
Downloads
580
Comments
4

This is an example map that demonstrates a useful hack brought in by Vluzacn's HL Tools.
By applying the CONTENTWATER texture from zhlt.wad, which should come with your VHLT download, to one or more of the faces of a brush you'll make all normally textured faces to be mirrored on the inside of the brush, much like with water surfaces.
It has many applications: easens creating foliage and other UnrealEd-like volumetric brushes, allows for prettier light cones, allows to use just one brush entity to create a flat polygon visible from both sides.

More information can be found on the wiki page.

Credits:

Soctom : discovery of the feature;
Trempler : sharing it to me;
Vluzacn : has created the tools that still help mappers a lot to this day.

4 Comments

Commented 5 years ago2019-11-05 10:43:38 UTC Comment #102424
This is really cool. Not only for the two-sided applications, but it should help wpoly slightly too, right?
Commented 5 years ago2019-11-05 11:30:03 UTC Comment #102425
yes
Commented 5 years ago2019-11-05 15:33:31 UTC Comment #102426
=) really usefull great that you shared it here !
also great that you give credits, great men!
Commented 5 years ago2019-11-06 22:11:00 UTC Comment #102427
this will be extremely useful for light cones

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