Bridge The Gap

Half-Life HL
Bridge The Gap by UrbaNebula
Posted 1 month ago2020-09-27 15:34:02 UTC • Completed • Half-Life
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Name
Bridge The Gap
By
UrbaNebula UrbaNebula
Type
Mod
Engine
Goldsource
Game
Half-Life
Category
Completed
Included
Mod files
Created
1 month ago2020-09-27 15:34:02 UTC
Updated
1 month ago2020-09-27 15:34:02 UTC
Views
275
Downloads
40
Comments
5
Rating
4.00 (1)
Reviews
0
full star full star full star full star empty star Download (15.17mb)

BRIDGE THE GAP

A terrible map using The Core's textures.

Unofficial entry for the RUNTHINKSHOOTLIVE.COM Bridgeville challenge (July 2017)

Playing this map back now, it's really not got a lot going for it. It's far too dark and cramped throughout, making movement and combat frustrating. The intention was to make an unofficial map for RTSL based around a bridge and then fold that map neatly into The Core.

I can confirm that this map will NOT be appearing in The Core.

Includes:

  • Custom map (includes JMF files for J.A.C.K)
  • Custom textures/decals

Installation/Play:

  • It puts the "BTG" directory in the "Half-Life" directory.
  • It restarts Steam.
  • It launches "Bridge The Gap" from the list.

Credits:

  • All custom content by Urby/Archie of SnCGames
  • Everything else by Valve Software
NOTE: Please do not use/edit without contacting me first

Thanks:

  • TWHL.INFO for almost everything I know about mapping.
  • J.A.C.K for just being an all round awesome tool.
  • Valve Software for making one of the greatest games of all time... Maybe start making games again soon?
  • The obligatory "YOU," just because.

5 Comments

Commented 1 month ago2020-09-30 01:23:59 UTC Comment #102920
Why me?
Commented 4 weeks ago2020-10-01 16:34:43 UTC Comment #102923
Just because
Commented 3 weeks ago2020-10-03 16:52:34 UTC Comment #102924
Absolutely great despite what Urby says. The map is somewhat poorly illuminated (getting no favours from goldsource's "Flashlight uses lightmap resolution, lightmap resolution scales with texture size" issue) but no worse than many areas in classic HL mods such as USS Darkstar, and leaving you in complete darkness for a much smaller amount of time - I never had to pause in complete darkness to let my flashlight recharge, for instance.

Combat is on the light side, but paced and balanced well for the exploration focus the map has - You never get bored, but you also never feel overwhelmed or like the map is constantly throwing new enemies at you.

Brushwork and textures are, as always, given that SnC polish that makes me super jealous. Somewhat dull lighting aside, map looks damn good, though I'd recommend toning down the amount of lens flare/corona sprites by cast lights, because while they add some visual noise, none of those bulbs are bright enough to actually produce flares unless you're looking through a lens that was smeared with petroleum jelly and then pounded into the dirt.
Commented 1 week ago2020-10-19 05:27:29 UTC Comment #102978
Urby, is this your channel then?:D
https://www.youtube.com/c/Bomb32Game/

I swear I have seen the video of this map and a few other, but they have been removed??..
Sorry, if I am wrong..
Commented 1 week ago2020-10-21 09:19:46 UTC Comment #102983
Nope, my channel is just Urby, though I have seen a few people play through my various maps on YouTube.

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