MESS example maps

Half-Life HL
MESS example maps by Captain P
Posted 3 weeks ago2020-10-03 23:14:41 UTC • Examples • Half-Life
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Name
MESS example maps
By
Captain P Captain P
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Examples
Included
BSP, RMF/VMF
Created
3 weeks ago2020-10-03 23:14:41 UTC
Updated
3 weeks ago2020-10-05 12:35:45 UTC
Views
307
Downloads
48
Comments
0

This package contains several example maps that demonstrate how to use MESS (Macro Entity Scripting System), a custom compile tool that lets you create reusable and customizable templates. MESS itself can be downloaded here (direct download link: mess_1.0.zip). For more information, see the readme and entity guide. For questions, feel free to ask here on the forums or send me a PM.
  • macro_insert_example shows how to create multiple monster warps for different monster types, with a single macro_template and a few macro_insert s.
  • macro_cover_example shows how to quickly add detail to a piece of terrain by turning it into a macro_cover and combining it with several macro_template s.
  • macro_fill_example shows how to fill a pool with leeches, a room with steam particles and a ceiling with lamps, with the use of macro_fill and macro_template entities.
  • macro_brush_example shows how to create gratings and fences that can be shot through without manually adding clip brushes, and how to easily cover trigger_hurt entities with poisonous clouds, with the use of macro_brush and, of course, macro_template entities.
  • rathunt_example is my take on Rimrook's Rat Hunt Template. With MESS, it's easy to add a rat (just copy a macro_insert entity) or to adjust the number of kill-messages (just modify the custom 'total_rat_count' map property).

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