Retro Hammer Icon Sprites

CS: Condition Zero CZ
Retro Hammer Icon Sprites by I have a plan
Posted 2 years ago2021-06-30 14:41:09 UTC • Unfinished • CS: Condition Zero
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Name
Retro Hammer Icon Sprites
By
I have a plan I have a plan
Type
Other
Engine
Goldsource
Game
CS: Condition Zero
Category
Unfinished
Created
2 years ago2021-06-30 14:41:09 UTC
Updated
2 years ago2022-04-20 06:07:42 UTC
Views
2222
Downloads
342
Comments
1
Rating
5.00 (1)

Retro Hammer Icon Sprites

Have you ever felt that working with pink 16x16 cubes as entity representations is driving you partially insane? Well, I have the solution for you!

This is my personal pack of Icon Sprites that I use for Hammer/JACK! Small in size and stylishly colored, these suckers will have you spotting the entity you're looking for from halfway across the editor!

Big thanks to Kenney Twitter for the base set of sprites!

General Things to note!

It should be noted that, While these were made with my CS: Condition Zero Deleted Scenes FGD in mind, you can pick that up here: CS:CZDS.FGD. The sprites can be adapted to work with whatever GoldSource game you may be working with.
If you have any issues or suggestions, please don't hesitate to write it in the comments!

Installation for CS:CZDS

All you have to do is drop the unzipped file contents into your valve directory and it should merge all the files into there correct place. The zhlt_extra.FGD needs to be swapped with the default one in your preferred editor to enable sprite support.

Package contents

NEW with V1.1 Now includes a model for info_player_start. Classic Hammer Gordo with a little something else.
This package includes an .FGD file called 'zhlt_extra.fgd' that has sprite support. The sprites included are in the list below with their relevant colors:

//MODEL
x "models/gordo_new.mdl"

//GREEN
x "sprites/Hammer/EnvBeverage.spr"
x "sprites/Hammer/EnvBlood.spr"
x "sprites/Hammer/EnvExplosion.spr"
x "sprites/Hammer/EnvFade.spr"
x "sprites/Hammer/EnvFog.spr"
x "sprites/Hammer/EnvFunnel.spr"
x "sprites/Hammer/EnvGlobal.spr"
x "sprites/Hammer/EnvLiveAmmoShooter.spr"
x "sprites/Hammer/EnvMessage.spr"
x "sprites/Hammer/EnvRender.spr"
x "sprites/Hammer/EnvShake.spr"
x "sprites/Hammer/EnvShooter.spr"
x "sprites/Hammer/EnvSmoker.spr"
x "sprites/Hammer/EnvSound.spr"
x "sprites/Hammer/EnvSpark.spr"
x "sprites/Hammer/EnvBeam.spr"
x "sprites/Hammer/EnvRain.spr"
x "sprites/Hammer/EnvSnow.spr"
x "sprites/Hammer/EnvMissionFail.spr"
x "sprites/Hammer/EnvLaser.spr"
x "sprites/Hammer/EnvSprite.spr"

//YELLOW
x "sprites/Hammer/GameCounter.spr"
x "sprites/Hammer/GameCounterSet.spr"
x "sprites/Hammer/GamePlayerEquip.spr"
x "sprites/Hammer/GamePlayerHurt.spr"
x "sprites/Hammer/GameTeamMaster.spr"
x "sprites/Hammer/GameTeamSet.spr"
x "sprites/Hammer/GameText.spr"
x "sprites/Hammer/HostageRescue.spr"
x "sprites/Hammer/EnvTarget.spr"
x "sprites/Hammer/GameEnd.spr"
x "sprites/Hammer/GamePlayerTeam.spr"
x "sprites/Hammer/GameScore.spr"
x "sprites/Hammer/Cycler.spr"
x "sprites/Hammer/CyclerWreckage.spr"
x "sprites/Hammer/CyclerSprite.spr"
x "sprites/Hammer/CyclerWeapon.spr"
x "sprites/Hammer/PathCorner.spr"
x "sprites/Hammer/PathTrack.spr"
x "sprites/Hammer/InfoCamera.spr"
x "sprites/Hammer/InfoLandmark.spr"
x "sprites/Hammer/InfoTeleport.spr"

//WHITE
x "sprites/Hammer/light.spr"
x "sprites/Hammer/LightEnvironment.spr"
x "sprites/Hammer/LightSpot.spr"
x "sprites/Hammer/AmbientGeneric.spr"
x "sprites/Hammer/armoury.spr"

//BLUE
x "sprites/Hammer/multi_manager.spr"
x "sprites/Hammer/MultiSource.spr"
x "sprites/Hammer/PlayerLoadSaved.spr"
x "sprites/Hammer/PlayerWeaponStrip.spr"
x "sprites/Hammer/InfoTarget.spr"
x "sprites/Hammer/speaker.spr"

//RED
x "sprites/Hammer/TriggerAuto.spr"
x "sprites/Hammer/TriggerCamera.spr"
x "sprites/Hammer/TriggerCDAudio.spr"
x "sprites/Hammer/TriggerCounter.spr"
x "sprites/Hammer/TriggerEndMission.spr"
x "sprites/Hammer/TriggerFreezePlayer.spr"
x "sprites/Hammer/TriggerKillTarget.spr"
x "sprites/Hammer/TriggerRelay.spr"
x "sprites/Hammer/TriggerSequence.spr"
x "sprites/Hammer/armoury.spr"
x "sprites/Hammer/TriggerChangeKeyValue.spr"
x "sprites/Hammer/TriggerChangeTarget.spr"
x "sprites/Hammer/TriggerHud.spr"
x "sprites/Hammer/TriggerIncognito.spr"
x "sprites/Hammer/TriggerObjective.spr"
x "sprites/Hammer/Gibshooter.spr"
x "sprites/Hammer/MonsterMaker.spr"

//PURPLE - ZHLT support
x "sprites/Hammer/InfoAngularFade.spr"
x "sprites/Hammer/LightShadow.spr
x "sprites/Hammer/LightBounce.spr
x "sprites/Hammer/LightSurface.spr
x "sprites/Hammer/InfoOverview.spr"
x "sprites/Hammer/InfoSmooth.spr"
X "sprites/Hammer/InfoSunlight.spr"
X "sprites/Hammer/InfoTexlight.spr"
x "sprites/Hammer/InfoTranslucent.spr"

1 Comment

Commented 2 years ago2021-09-27 22:19:48 UTC Comment #103726
Great Icon, 5 out 5

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