Retro Hammer Icon Sprites

CS: Condition Zero CZ
Retro Hammer Icon Sprites by I have a plan
Posted 3 weeks ago2021-06-30 14:41:09 UTC • Unfinished • CS: Condition Zero
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Name
Retro Hammer Icon Sprites
By
I have a plan I have a plan
Type
Other
Engine
Goldsource
Game
CS: Condition Zero
Category
Unfinished
Created
3 weeks ago2021-06-30 14:41:09 UTC
Updated
3 weeks ago2021-06-30 14:41:09 UTC
Views
241
Downloads
17
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0

Retro Hammer Icon Sprites

Have you ever felt that working with pink 16x16 cubes as entity representations is driving you partially insane? Well, I have the solution for you!

This is my personal pack of Icon Sprites that I use for Hammer/JACK! Small in size and stylishly colored, these suckers will have you spotting the entity you're looking for from halfway across the editor!

General Things to note!

It should be noted that, While these were made with my CS: Condition Zero Deleted Scenes FGD in mind, you can pick that up here: CS:CZDS.FGD. The sprites can be adapted to work with whatever GoldSource game you may be working with.
If you have any issues or suggestions, please don't hesitate to write it in the comments!

Installation for CS:CZDS

All you have to do is drop the unzipped file contents into your valve directory and it should merge all the files into there correct place. The zhlt_extra.FGD needs to be swapped with the default one in your preferred editor to enable sprite support.

Package contents

This package includes an .FGD file called 'zhlt_extra.fgd' that has sprite support. The sprites included are in the list below with their relevant colors:

//GREEN
x "sprites/Hammer/EnvBeverage.spr"
x "sprites/Hammer/EnvBlood.spr"
x "sprites/Hammer/EnvExplosion.spr"
x "sprites/Hammer/EnvFade.spr"
x "sprites/Hammer/EnvFog.spr"
x "sprites/Hammer/EnvFunnel.spr"
x "sprites/Hammer/EnvGlobal.spr"
x "sprites/Hammer/EnvLiveAmmoShooter.spr"
x "sprites/Hammer/EnvMessage.spr"
x "sprites/Hammer/EnvRender.spr"
x "sprites/Hammer/EnvShake.spr"
x "sprites/Hammer/EnvShooter.spr"
x "sprites/Hammer/EnvSmoker.spr"
x "sprites/Hammer/EnvSound.spr"
x "sprites/Hammer/EnvSpark.spr"
x "sprites/Hammer/EnvBeam.spr"
x "sprites/Hammer/EnvRain.spr"
x "sprites/Hammer/EnvSnow.spr"
x "sprites/Hammer/EnvMissionFail.spr"
x "sprites/Hammer/EnvLaser.spr"
x "sprites/Hammer/EnvSprite.spr"

//YELLOW
x "sprites/Hammer/GameCounter.spr"
x "sprites/Hammer/GameCounterSet.spr"
x "sprites/Hammer/GamePlayerEquip.spr"
x "sprites/Hammer/GamePlayerHurt.spr"
x "sprites/Hammer/GameTeamMaster.spr"
x "sprites/Hammer/GameTeamSet.spr"
x "sprites/Hammer/GameText.spr"
x "sprites/Hammer/HostageRescue.spr"
x "sprites/Hammer/EnvTarget.spr"
x "sprites/Hammer/GameEnd.spr"
x "sprites/Hammer/GamePlayerTeam.spr"
x "sprites/Hammer/GameScore.spr"
x "sprites/Hammer/Cycler.spr"
x "sprites/Hammer/CyclerWreckage.spr"
x "sprites/Hammer/CyclerSprite.spr"
x "sprites/Hammer/CyclerWeapon.spr"
x "sprites/Hammer/PathCorner.spr"
x "sprites/Hammer/PathTrack.spr"
x "sprites/Hammer/InfoCamera.spr"
x "sprites/Hammer/InfoLandmark.spr"
x "sprites/Hammer/InfoTeleport.spr"

//WHITE
x "sprites/Hammer/light.spr"
x "sprites/Hammer/LightEnvironment.spr"
x "sprites/Hammer/LightSpot.spr"
x "sprites/Hammer/AmbientGeneric.spr"
x "sprites/Hammer/armoury.spr"

//BLUE
x "sprites/Hammer/multi_manager.spr"
x "sprites/Hammer/MultiSource.spr"
x "sprites/Hammer/PlayerLoadSaved.spr"
x "sprites/Hammer/PlayerWeaponStrip.spr"
x "sprites/Hammer/InfoTarget.spr"
x "sprites/Hammer/speaker.spr"

//RED
x "sprites/Hammer/TriggerAuto.spr"
x "sprites/Hammer/TriggerCamera.spr"
x "sprites/Hammer/TriggerCDAudio.spr"
x "sprites/Hammer/TriggerCounter.spr"
x "sprites/Hammer/TriggerEndMission.spr"
x "sprites/Hammer/TriggerFreezePlayer.spr"
x "sprites/Hammer/TriggerKillTarget.spr"
x "sprites/Hammer/TriggerRelay.spr"
x "sprites/Hammer/TriggerSequence.spr"
x "sprites/Hammer/armoury.spr"
x "sprites/Hammer/TriggerChangeKeyValue.spr"
x "sprites/Hammer/TriggerChangeTarget.spr"
x "sprites/Hammer/TriggerHud.spr"
x "sprites/Hammer/TriggerIncognito.spr"
x "sprites/Hammer/TriggerObjective.spr"
x "sprites/Hammer/Gibshooter.spr"
x "sprites/Hammer/MonsterMaker.spr"

//PURPLE - ZHLT support
x "sprites/Hammer/InfoAngularFade.spr"
x "sprites/Hammer/LightShadow.spr
x "sprites/Hammer/LightBounce.spr
x "sprites/Hammer/LightSurface.spr
x "sprites/Hammer/InfoOverview.spr"
x "sprites/Hammer/InfoSmooth.spr"
X "sprites/Hammer/InfoSunlight.spr"
X "sprites/Hammer/InfoTexlight.spr"
x "sprites/Hammer/InfoTranslucent.spr"

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