dm_leveldirector

Half-Life: Deathmatch HLDM
dm_leveldirector by Archie
Posted 2 months ago2021-07-29 23:25:21 UTC • Completed • Half-Life: Deathmatch
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Name
dm_leveldirector
By
Archie Archie
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
2 months ago2021-07-29 23:25:21 UTC
Updated
2 months ago2021-08-04 20:20:24 UTC
Views
912
Downloads
139
Comments
7
Rating
5.00 (4)
Reviews
0

DM_LEVELDIRECTOR

CURRENTLY PLAYING ON: 109.169.42.68:53500

Ode to Lockdown.
Because everybody needed a project to keep them sane during Lockdown 3.

Ever since I started mapping I've wanted to make a tribute to two of the most memorable maps from my childhood - PadGarden and PadKitchen, both played endlessly on Elite Force.
The end of the world came about, and I finally found the time to do it. This is the room that I have spent ungodly hours in during the 2020/21 global pandemic.
Working from home, playing games & having hobbies which all take place in a digital space made this room a bit of an endless cycle for me. It wasn't until my girlfriend pointed it out that I realised just how much of my day was spent in here. So I spent a whole lot more time in here building it in HLDM. Genius.
But look, I made you some content. Daddy made you your favourite, open wide.
Here comes the content; It's a beautiful day to stay inside.

In true World of Padman fashion, there are plenty of little interactive secrets and doodads to press or kill your enemies with.

Also worth noting that I made peace with the LOD at a very early stage. If you still get upset about wpolies in 2021, this is not the map for you.

Big thanks to the TWHL discord for helping me troubleshoot a few problems, namely:
Cianez
DonAKAUnq

And the following discord MVPs for testing:
T̶r̵e̷m̴p̶l̵e̴r
AWettBlanket

And forever thanks to Urby, Scoots, Pebs, Strideh, Jessica & AJ for constantly being heartfelt, talented arseholes who I've come to get all soppy about having in my life because pandemics make you take stock.

Also thanks Anna for putting up with me.

FAQ:

Development Time? - 3 months on and off
Lighting how??? - Vluzacn's wonderful tools, 0.5 scale textures + 12x scale geometry
Detail how??? - Flagrant disregard for Goldsource's limits or the gameplay consequences therein
Why didn't you put this time to better use like working on The Core? - Shut up, Urby
Archie are you going to shower today? - Shut up, Anna.

7 Comments

Commented 2 months ago2021-07-30 00:34:47 UTC Comment #103630
Why didn't you put this time to better use like- Oh, you've done that one. Carry on.

Oh yeah, good map or something.
Commented 2 months ago2021-07-30 02:40:12 UTC Comment #103632
In the end, it was a brilliant plan. Write your own minicompo and then make a gorgeous map to win it. Also I think being the only entrant but nevermind that.
Commented 2 months ago2021-07-30 17:48:50 UTC Comment #103633
Maybe I'm just a bit rusty, but I found this to be a little hard to navigate and I can't say I'm a fan of the jump pads unfortunately.
Commented 2 months ago2021-07-30 18:34:29 UTC Comment #103634
Too hard to navigate in terms of getting lost or because of clipping?

Jump pads were always a big element of the padmaps that this is inspired by, so they were always going to be included! :lol:
Commented 2 months ago2021-07-30 19:20:27 UTC Comment #103635
The latter one. Seems like a lot of fancy footwork is required to get anywhere high in this map.
Commented 2 months ago2021-07-31 08:34:58 UTC Comment #103637
Good stuff Archie! :crowbar:
Commented 2 months ago2021-08-05 02:20:40 UTC Comment #103648
Was baselessly accused of revealing secrets regarding cat. 0 stars.

Map is alright, I guess. 1 star.

EDIT: I HAVE SEEN THE LIGHT. FIVE STARS.

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