First of all, this map looks incredible. The way in which you handled the look of the ocean is ingenious, though up close the illusion is somewhat broken with the lack of a sea bed beneath the water. Hey ho, the limitations of GoldSource.
I can see this being a very fun jaunt with two or three other players, but any more than that would be a struggle to acquire the more powerful weapons. It does seem as though the person who holds the long jump would be at a much greater advantage when it comes to reaching some of the more powerful weapons which are out of reach with the standard jump height. My major concern when looking at the screenshots here in the vault were the sightlines, but I'm happy to say that in game they're nowhere near as far as I was expecting.
I like the little intractable elements dotted about as well, which really sells the entire theme of the map. I'm more of a single player man myself, and though I'm certain this would be a ton of fun, it has left me pining for a single player Half-Life campaign with a Caribbean setting with this same level of polish. Well done.
I can see this being a very fun jaunt with two or three other players, but any more than that would be a struggle to acquire the more powerful weapons. It does seem as though the person who holds the long jump would be at a much greater advantage when it comes to reaching some of the more powerful weapons which are out of reach with the standard jump height. My major concern when looking at the screenshots here in the vault were the sightlines, but I'm happy to say that in game they're nowhere near as far as I was expecting.
I like the little intractable elements dotted about as well, which really sells the entire theme of the map. I'm more of a single player man myself, and though I'm certain this would be a ton of fun, it has left me pining for a single player Half-Life campaign with a Caribbean setting with this same level of polish. Well done.