First of all, I'm sure that this is referencing a franchise that I am not familiar with so I can't really comment on that side of things. I'm going into this totally blind.
From the perspective of a Half-Life mod and as a map pack, this is a strange one with some room for improvement. A series of incredibly short maps, some which feature action and some which do not. There is very little plot to guide the player, but basically when the action kicks off the mod is a grunt fest. On the hardest difficulty there isn't a lot of health for the player. I was stuck with 6HP for the last couple of fights (which included assassins) which quickly devolved into corner peaking, shotgun blasting tedium.
From a mapping point of view, there are a lot of little niggles throughout that make it obvious that the grid was either disabled or set really low in the editor. There are a ton of single unit gaps or lips on brushes which you can sometimes get snagged on as well as causing some ugly lighting issues.
Overall I would say this one is an oddity, maybe worth checking out but with a number of issues that can cause frustration.
That was... interesting. I agree with Urba Nebula, there are a lot of HECU marines to fight, and its pretty unbalanced. The minimalism is certainly strong, however i think its part of the artstyle? There is almost no plot, or story or at least "Where the hell am i even going?"
This is a somehow decent quality mod. Its good, but just for one or two playtroughs.
From the perspective of a Half-Life mod and as a map pack, this is a strange one with some room for improvement. A series of incredibly short maps, some which feature action and some which do not. There is very little plot to guide the player, but basically when the action kicks off the mod is a grunt fest. On the hardest difficulty there isn't a lot of health for the player. I was stuck with 6HP for the last couple of fights (which included assassins) which quickly devolved into corner peaking, shotgun blasting tedium.
From a mapping point of view, there are a lot of little niggles throughout that make it obvious that the grid was either disabled or set really low in the editor. There are a ton of single unit gaps or lips on brushes which you can sometimes get snagged on as well as causing some ugly lighting issues.
Overall I would say this one is an oddity, maybe worth checking out but with a number of issues that can cause frustration.
I agree with Urba Nebula, there are a lot of HECU marines to fight, and its pretty unbalanced.
The minimalism is certainly strong, however i think its part of the artstyle?
There is almost no plot, or story or at least "Where the hell am i even going?"
This is a somehow decent quality mod. Its good, but just for one or two playtroughs.