Sykhiv_yards_b2

Half-Life: Deathmatch HLDM
Sykhiv_yards_b2 by MqM
Posted 1 year ago2023-11-22 13:49:31 UTC • Unfinished • Half-Life: Deathmatch
Loading...
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Screenshot Thumbnail
Name
Sykhiv_yards_b2
By
MqM MqM
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Unfinished
Included
BSP
Created
1 year ago2023-11-22 13:49:31 UTC
Updated
1 year ago2023-11-22 13:49:31 UTC
Views
754
Downloads
153
Comments
5
Rating
4.50 (2)
full star full star full star full star half star Download (Hosted Externally)

Map based on the Sykhiv district of Lviv. The map is in active development, I will be glad to receive any advice and criticism

Beta 2 updates:

New locations added to the map (Added corridors, now only through them you can go to one of the map sectors), map structure changed, more optimization (Improved lower wpoly and epoly values), new textures, fixed bugs

5 Comments

Commented 1 year ago2023-11-22 14:26:30 UTC Comment #105650
Oh hey, new areas! Sadly the download link is broken. nvm it works now.

Feedback:
  • Outdoor light_environment should be white on midday, with ambient colour set to sky blue.
  • Grass texture is too rough. Find a softer one.
  • Grass colour doesn't match the tree or the other foliage. It's too green.
  • Grass terrain is super bumpy; I'm pretty sure it affects performance. It doesn't need to be super bumpy or super-divided. The central courtyard in crossfire achieves a non-flat terrain with just 3-4 brushes.
Commented 1 year ago2023-11-22 15:49:49 UTC Comment #105651
Thank you for your feedback. Yes, it is possible that the color of the outdoor lighting under the sky is not perfectly matched and it seems that it is evening lighting. However, in reality, with such a sky, there can be soft yellow lighting, like in summer, the sky is clearly not winter or autumn. So I'll think about the texture of the grass, because before I thought the texture was not very contrasting and somehow got lost against the background. Of course, the terrain affects performance, but I don't know if I can optimize it so much that I don't lose this most important visual feature of the map. I don't really understand what central courtyard we are talking about? I would be grateful for screenshots
Commented 1 year ago2023-11-25 17:29:27 UTC Comment #105654
Looks great, would like to see more indoor areas but looks great man keep up the good job :)
Commented 1 year ago2023-11-25 17:33:54 UTC Comment #105655
Thank you for your feedback. I may add a few more indoor areas if it turns out to be appropriate
Commented 1 year ago2023-11-30 05:23:01 UTC Comment #105676
This is honestly one of the best maps I have ever seen for gold source. When I saw the picture I didn't even realize it was gold source. I thought was Half Life 2 Deathmatch!

You must log in to post a comment. You can login or register a new account.