train gets stuck

Half-Life HL
train gets stuck by RoboRufus7
Posted 2 weeks ago2024-04-10 00:40:20 UTC • Problems • Half-Life
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Name
train gets stuck
By
RoboRufus7 RoboRufus7
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Problems
Created
2 weeks ago2024-04-10 00:40:20 UTC
Updated
2 weeks ago2024-04-10 00:40:20 UTC
Views
181
Downloads
47
Comments
2
Download (19.72kb)

train broke
wont go foward

2 Comments

Commented 2 weeks ago2024-04-10 12:38:17 UTC Comment #106124
I compiled your map and loaded it in the game:
  • I went into the elevator and pressed the button;
  • the door closed;
  • the elevator along with the door went along the given path;
  • near the glass doors, the elevator stopped;
  • the doors opened and the elevator went on;
  • The elevator stopped at the end of the journey. Glass doors closed.
It is not clear what the problem is, everything works as planned.
Commented 2 weeks ago2024-04-11 17:42:04 UTC Comment #106126
@man_simple, that's not the end of the journey.

So, it appears that this is due to the doors closing. When they close, they appear to trigger the multimanager again, disabling the train after one second.

Seems like an usual bug which I've not seen before where a door that targets a multimanager will also fire on close. Not sure if that's a new bug after the 25 year update or not...

In any case, the way to get around this for now would be to have the path_track target the multimanager, and have THAT handle the opening of the doors at 0 seconds.

Also, you didn't ask about this, but a little more advice:
  • Your grates and railings should be using the Solid Render Mode, not Texture. Texture makes them glow in the dark and show glass decals when shot.
  • Try to avoid using the Fit button when texturing. It stretches and squashes textures and can lead to compiling issues further down the line.

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