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ORIGINAL TITLE: 'texture axis perpendicular to face'
For some reason a texture has been rotated on the face of a brush until it is "stick out of" the brush
face. Causes are usually, but not always: vertex manipulation, clipping the brush, carving the brush,
importing a prefab, and sometimes rotating/skewing a brush with more than 6 sides - like a cylinder -
without texture lock(tl) on. You could try map problems to see if it finds the error (Hammer Hotkey:
ALT-P) - sometime it does, but more usually you have to hunt.