Goldsource Error: Green "flies" around a monster, player, or model Last edited 3 months ago2024-09-04 15:52:00 UTC

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The problem is the monster is stuck in the wall or too close to the wall or a brush entity. When a monster/player/model gets stuck in a wall, the engine
creates those dots/flies to draw your attention, so you realize your mistake. Simply move him/it out of the
wall and it will be okay.

2 Comments

Commented 16 years ago2008-05-22 13:30:10 UTC Comment #101172
They look more yellow tinkerbells or fireflies! = )
Commented 9 years ago2015-01-10 20:17:56 UTC Comment #101173
I've allways wondered what Those particles are. Does they only appear in "-dev" mode? I allways run the game in "-dev" mode when I compile my maps, so I never check them in normal mode. Also, does they only appear when the map is compiled, i.e is it safe to teleport a "monster/npc" into a brush using a "scripted_sequence" or similiar at runtime?

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