Goldsource Error: Larger than expected texture Last edited 13 years ago2008-06-11 08:13:17 UTC

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ORIGINAL TITLE: Larger than expected texture

This is a warning, and only a warning, that you are using a larger sized texture in your level than
some older video cards can handle. It is not a compile error, but it may cause player clients
to sieze up if they
have an older video card, or are in Software Video Mode. You must decide if you are going to abandon
those players, or use another texture. See also Checkered textures.

3 Comments

Commented 11 years ago2010-03-08 05:41:45 UTC Comment #101161
I had a problem with some 512*512 textures, the thing is that I get an error because of it... (If I remember well).

So, do not use more than 256*256 OR 256*512...

if you want to use 512*512 texture, then go map for source ;)
Commented 7 years ago2013-12-27 20:54:43 UTC Comment #101162
I used 512*512 and 1024*32. No problems whatsoever. However, to prevent HL from resizing them, set gl_max_size to 1024.
Commented 7 years ago2014-07-23 13:42:04 UTC Comment #101163
I have this problem with 1024x1024, but my game crashed each time, so I resized texture to 512 and it worked just fine.

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