Tutorial: Modifying the HUD Last edited 19 years ago2005-11-24 05:00:00 UTC

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This tutorial will show you how to edit Half-Life's HUD for your mod.

To do this, you will need a sprite editor. There's a couple of em' out there, though I'd suggest using Sprite Explorer. It's a very useful program for viewing, editing and exporting sprites to other formats.

The HUD (Heads Up Display) is one of the most important things in first-person shooters. It shows the player the main info about his current resources in the game. The HUD usually shows the player's health, armor level, the weapons and amount of ammo he has. It also works as a damage indicator, showing the player the direction he is being shot from.

Your HUD has to be simple enough to let the player be aware of his resources/status without distracting from any other actions he may be doing.

In Half-Life, the HUD is saved in a set of sprites (.spr format). All of them can be located in your sprites folder.

Low-res HUD sprites: High-res HUD sprites: The low-res sprites are used only in 400x300 and 512x380 resolutions. They're just smaller copies of their counterparts. Most people use 1024x768 or higher resolutions these days anyway, so you'll most likely only need to bother changing the high-res array of HUD sprites.

Editing the sprites

Now let's try modifying us some HUD! Launch Sprite Explorer. Select File -> Load Sprite, go to the sprites folder and open any HUD sprite. I opened 640hud1.

You should see something like this:
Sprite ExplorerSprite Explorer
Now select the frame, right click on it, press Single selection -> Save to bitmap and save it somewhere. Now open the image in any image editing program. Mspaint will do, but you might want to get Gimp. It's free and has plenty of features to better enhance your image.
Apply any changes you want and save the image. In this example - I replaced our good old 9mm Pistol with a badass Desert Eagle .50.
Edited spriteEdited sprite
Creating the new sprite

Now go back to Sprite Explorer. Go to File -> New Sprite.

A wizard will pop up.

This is what you do:
  1. Select Create New Sprite and click Next.
  2. Add the bitmap of the new sprite, you edited and click Next.
  3. Save the sprite in the sprites folder with the name of the sprite you extracted the bitmap from.
  4. Now select Additive in the Texture format section. Change the sprite type to vp_parallel if it's not default, and set the active frame to 0.
  5. Click next once more and wait until your sprite compiles. Then click Finish.
Now try opening the new sprite in Sprite Explorer. If it opens without any errors, it should work ingame aswell.
New sprite in-gameNew sprite in-game
And that's it. If you want your old default HUD back, just open pak0.pak file with Sprite Explorer or some other application suited for that and extract the HUD sprites listed above to your sprites folder.

You also might want to check out m0p's coding tutorial for custom HUD colors.

Good luck modding!

6 Comments

Commented 13 years ago2011-06-19 05:06:41 UTC Comment #100744
dude i followed the steps and sprite explorer loads it fine but in game it still show the old picture where am i going wrong
Commented 13 years ago2011-08-14 20:31:25 UTC Comment #100745
Priest, do you use full Half-Life, or Day One demo?
Commented 12 years ago2012-08-20 15:21:39 UTC Comment #100746
Great tutorial, easy to follow. Thanks!
Commented 9 years ago2015-04-05 02:15:29 UTC Comment #100747
Doesn't work.
Commented 3 years ago2021-04-29 18:55:40 UTC Comment #103548
how to setup frame to 0.Sorry because im newbie on modding(i fixed it)
Commented 1 year ago2023-01-26 07:39:16 UTC Comment #105031
mehemt, how were you able to fix the issue? I've been trying to do that.

(Nevermind, fixed the issue)

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