You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date.
Click here to see the current revision of this page.
This article was recovered from an archive and needs to be reviewed
The formatting may be incorrect as it was automatically converted to WikiCode from HTML, it needs to be revised and reformatted
Some information may be out of date as it was written before Half-Life was available on Steam
After the article is re-formatted and updated for Steam HL, remove this notice
Please do not remove the archive notice from the bottom of the article.
Some archive articles are no longer useful, or they duplicate information from other tutorials and entity guides. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
This article is a collection of links to design resources not typically associated with game design - photo archives, design essays, etc. This is a work in progress and will be expanding over time as more items are found that would be suitable for this collection.
p h o t o???r e s o u r c e s
abandoned-places.com (Link: ) - This is a photo resource filled with pictures of abandoned buildings, hospitals, and factories. This is great source material for anyone working on a factory setting, or for those who need examples of buildings left to ruin. The Links section contains links to other fine examples of modern ruined settings.
d e s i g n???e s s a y s
Delusion by Design (Link: ids-arc.html) - Architecture and Manipulation at Walt Disney World . Originally seen on BoingBoing (Link: ) , this essay covers manipulative design techniques used at Walt Disney World and their application to real world design. These techniques can also be used in game design to manipulate the player's perspective of the world.
This article was originally published on the Valve Editing Resource Collective (VERC). TWHL only archives articles from defunct websites. For more information on TWHL's archiving efforts, please visit the TWHL Archiving Project page.