This article was recovered from an archive and needs to be reviewed
The formatting may be incorrect as it was automatically converted to WikiCode from HTML, it needs to be revised and reformatted
Some information may be out of date as it was written before Half-Life was available on Steam
After the article is re-formatted and updated for Steam HL, remove this notice
Please do not remove the archive notice from the bottom of the article.
Some archive articles are no longer useful, or they duplicate information from other tutorials and entity guides. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Save the sprite and use it like every other sprite.
With the "angles" key you can even rotate the sprite.
Tip: When you use sprites with an 8th byte's value of "03" you must pay attention! If you want to rotate this sprite around its Z-axis (top-down) only, set the values for Y- and X- rotation to "0.1". If you don't, the sprite will be rotated around its X-axis ingame, even if the VHE displays the sprite correctly.
This article was originally published on the Valve Editing Resource Collective (VERC). TWHL only archives articles from defunct websites. For more information on TWHL's archiving efforts, please visit the TWHL Archiving Project page.