ambient_generic (Half-Life) Last edited 5 years ago2018-06-17 11:09:04 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

ambient_generic - Point Entity

The ambient_generic entity allows you to play a specific sound. It is a flexible entity that can be used for both looping ambient sounds and one-off sound effects triggered on cue.

Attributes

Flags

Notes

Example maps

Some example maps that show the ambient_generic in action:
Loading embedded content: Vault Item #5708
Loading embedded content: Vault Item #5723

Comments

You must log in to post a comment. You can login or register a new account.